I've been worried on the direction the game has been taking since HW. But while re-reading some interviews I came across this quote from Yoshi-P and it greatly concerns me.

This can be said for Diadem as well, but when creating content for Final Fantasy XIV, we don’t envision anything we make as “content we want people to continue playing for an exceptionally long time.”
Source: http://www.siliconera.com/2017/11/10...s-relic-armor/

My main concern is in bold. While we may have vastly different definitions of what constitutes an exceptionally long time, considering how quickly a lot of content gets dropped off I don't think Yoshi-P means they design content with a life of more than a couple months if that. A lot of the recent content coming out has been extremely shallow and purely reward driven. Even something that's supposed to be fun and longer lasting like LoV, is just a convoluted mess.

I just don't know if this team has either the resources or creativity to design something that can stand on its own without rewards crammed in it.