It will never be on Switch. It would be like trying to play XIV on a PC that still uses XP.


It will never be on Switch. It would be like trying to play XIV on a PC that still uses XP.
I LIKE the fence. I get 2 groups to laugh at then.


Consider that the Switch is basically the same power as the previous console generation, and FFXIV was already on the PS3.
What would actually prevent a FFXIV for the Switch is actually the lack of storage space. FFXIV is a little over 32GB. (I tried to move it via USB drive once and it just barely fit, a few patches ago.) Dragon Quest Heroes (hey look another Square-Enix title) is 32GB.
So I wouldn't put it past them trying, but one certainly is not going to get the PS4 experience. It might go back to PS3 levels of performance, or just reduce the draw distance much more significantly. It would unlikely run at anything over 720p either. (Which is what happens in Skyrim)
At any rate the real question is if anyone would actually play it on the Switch, and to that end I think the answer is no. The Switch is more attractive, than say all Android devices, but all the gawd awful SE mobile/PC ports (FF5, FF6, Chrono Trigger) kinda show much little care SE puts into porting things (let's not forget that huge bomb of FFXIV for MacOS X.) So I think until Square-Enix starts caring about all their ports, we shouldn't ask for quick-and-dirty ports of games. Either they need to produce a native game/game-client, or they should adopt a common middleware to use with all their games that can compile native game clients for different operating systems and console hardware. And yes that's what Crystal Tools originally was that ran V1.0 of FFXIV, FFXIII, and FFXV. Note that Dragon Quest X is for the Switch and uses this engine.
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I LIKE the fence. I get 2 groups to laugh at then.
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