Quote Originally Posted by Nora_of_Mira View Post
but its not that complicated. every solo JRPG I've played (recently Xenoblade) has you sneaking around higher level mobs to get to where you need to be with a chance of getting one shot, thats the risk vs reward I'm talking about.
Again, you're comparing your personal experience with a thought that you notice people gripe about. The first reasoning was so that people cooperated and the "wee woo" res spam. Now its the solo jrpg.

Bottom line here, this part of the content is your cup of tea and I respect that. But that cup of tea is also gonna burn people coming behind, who don't play like you, who maybe even don't like to play what you do. Dismissing them or gating them behind this just because "its probably not for them" would be a loss on any camp. This is how current risk vs reward is not helping the longevity of it.

Quote Originally Posted by Nora_of_Mira View Post
That is the current state of things if you choose to go at this solo. I know a lot of people here are saying "this is supposed to be soloable, Yoshi P said", I kind of remember him saying that, but I also remember it sounding like "Yeah, its soloable, but it would be faster if you grouped up". I'm too lazy to find his quote.

my point is: if the first 10 levels are too difficult, removing the death penalty is not the solution. Otherwise, lvl 15+ people have nothing to worry about and eureka will only get easier over time instead of challenging.
This penalty is not about going solo, its about the reward structure tipped too much on one side because they want people to take time on this because there is no depth behind it. I like Eureka, and I appreciate the "wee woo" theme, but it won't last. Keeping something challenging also involves knowing that people will phase out, and those that stay behind should be able to keep it relevant or get there to retain it relevant.

Many people in the instance want the reward and not the experience. And I get that this kind of penalty is a way to keep the lazy people behind. But again, that doesn't help towards the longevity of this content.