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  1. #141
    Player

    Join Date
    Mar 2011
    Posts
    327
    I guess no one here has been bothered enough to read the class reform post.
    MRD Abl. 5 O Increases attack speed and defense for each attack against you, and restores HP for each crit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with MRD Ability 4.
    So there's your speed increase.
    (0)

  2. #142
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    It's not the same, because then you would have to be tanking as well, which isn't always the case.
    (2)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #143
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    More attack speed than it already has, and its damage enmity generation will eclipse GLA's voke + taunt + disorient + warmonger + war drums + accomplice + damage enmity generation... just like it does now.

    I vote a resounding NO to this suggestion. Sorry.
    (0)

  4. #144
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Duuude007 View Post
    More attack speed than it already has, and its damage enmity generation will eclipse GLA's voke + taunt + disorient + warmonger + war drums + accomplice + damage enmity generation... just like it does now.

    I vote a resounding NO to this suggestion. Sorry.
    But this means you're assuming that GLD's enmity generation formulas will remain the same throughout right? In the next patch, they're getting combos that increase enmity output, and we have no idea how their damage will be adjusted as well. Will their WS damage formulae also change? What about other classes that are competing for a DD role with the MRD? Have their damage been adjusted too?

    In case anyone's wondering, a simple 5% increase to the bonus a class gets from a stat say str can dramatically change their damage output position in relation to other classes. Because, ultimately, how good a class is depends on how good the other classes are at the same role. If we're expecting an AA speed change for MRD, how can you assume that other classes won't be changed?

    Also, it seems like MRD is losing some AoE skills from the new list... I wonder if those AoE's from the latter parts of the combo chains can be used without being used as part of a combo?
    (1)
    Last edited by Shorty; 11-23-2011 at 08:09 PM. Reason: incomplete post

  5. #145
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Indeed. Also you need to think that basic attacks will be removed or replaced with retaliation WSs....so now the delay will matter. In 1.19 the delay was just "how much TP that weapon generates"...but now it will really dictate the battle flow...

    I do am expecting the worst outcome possible in 1.20...because it was balanced assuming jobs were there, which won't be the case until 1.21...so not only we will be tremendously slow but also maimed from some key actions that were left to jobs.

    This time, i prefer to see it before i comment...and meanwhile hope the original FFXIV is getting ready to make a return so we have a place to run to when this game crumbles...
    (0)

  6. #146
    Player

    Join Date
    Mar 2011
    Posts
    327
    If TP is based on weapon delay, then all classes generate TP at the same rate over time.
    Slower attack speed is actually a good thing for an AoE damage dealer.
    Here's why I say that, if an AoE heavy attacker hits fast too, then their weapons will break
    at an increased rate, since item damage on weapons is based heavily on number of attacks.

    This thread is silly, if you want to play a class that attacks fast, then please choose a class
    that is a fast attacker.
    (0)

  7. #147
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by Akuun View Post
    Slower attack speed is actually a good thing for an AoE damage dealer. Here's why I say that, if an AoE heavy attacker hits fast too, then their weapons will break
    at an increased rate, since item damage on weapons is based heavily on number of attacks.
    lol

    /10char
    (0)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  8. #148
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I do think marauder is about to undergo a bit of a paradigm shift. Right now the class is death incarnate in a one vs many setting.

    It looks like a good majority of that is going to be going away in trade for a pretty hefty boost to the one on one situation while retaining a small fragment of the aoe capability that it currently enjoys.

    Then again Marauder was in a very different place when this thread was created.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #149
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Griss View Post
    Then again Marauder was in a very different place when this thread was created.
    Aye, some people don't seem to realize that this thread was created back in July.
    (1)

  10. #150
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Well, it's either we create a new thread on what we want of MRD's in the future patches, or update on the current existing threads. Since there's a bit of communicating on this thread already, why not use it?
    (0)

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