The RotZ graph shows ~82% of the player base on or past Ark Angels, which would qualify them for Sky.By comparison, look at some FFXI statistics: http://www.playonline.com/ff11us/gui...192.1481641280
Less than half the player base (which peaked around 500k) qualifies for Sky, Sea, or any other gated endgame content. Because completing the story in FFXI was so difficult, the pool of players who could do endgame content was much smaller.
~18% on Ark Angles, ~10% on The Sealed Shrine, ~8% on The Celestial Nexus, ~22% on Awakening, and ~24% on The Last Verse.


That's a good point, I'll edit my post. Though it's worth noting this is 6+ years after Zilart was released.
The 7th Census, taken two years earlier, already had 77.9% of the player base with Sky access, so the portion of players taking that long is minimal.
Unfortunately that's the earliest survey that has the expansion data, so it's not clear how long it was really taking people. Or, possibly more meaningfully, how long it was taking them after they reached 75 and started working towards end game.


to be honest it doesn't matter if it was 6 years. as long as the census your looking at was pre abbyssea then zilart was STILL relevant content.. and that's the only thing that matters.. FFXI was after all a game you could take your time with.. you didn't have to get content done on day one...
it'd like taking savage clear rates 4 months after 4.2 landed and dismissing them because its by ffxiv standards it's ancient content... FFXIV is much a game where if you don't do content straight away you're likely to struggle with it or everyone would expect you to be fully familier... look at shinryu story where just days after the expension people were already abandoning it soon as it came up in trials cos people should have already done it by now..
or sigma scape when wasn't even a week old and people were complaining on the forums and reddit about people not knowing the fight or looking up guides...


The vast majority of FFXI players never did any endgame at all, and spent 95% of their play time leveling. Incidentally, the experience Eureka was trying to recreate.to be honest it doesn't matter if it was 6 years. as long as the census your looking at was pre abbyssea then zilart was STILL relevant content.. and that's the only thing that matters.. FFXI was after all a game you could take your time with.. you didn't have to get content done on day one...
Also I spent literally years trying to get people to run Garrison so I could get a Mannequin, without any success. FFXI gave absolutely no incentive to do old content. FFXIV's roulettes, on the other hand, do. The only content in FFXIV you can't just queue for and expect to get reasonably quickly are Coil, Alexander, and everything Savage/Extreme. All other content remains playable long after day one.
To be fair, FFXI didn't require you to do things on day one, either. It just required you to have a competent static party to do anything other than just level. Which, to be clear, is a bad thing.





I would argue that this is because most players who couldn't get to that point quit the game, and are not counted in those statistics. I am certainly not one of the 82%, as I never got past the dunes.
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