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  1. #901
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Gave it a try yesterday, went along with some friends. Don't know what to think of this, it isnt that much fun to try not to die and wait for fates. Maybe it gets more fun with higher lvl? Honestly surprised it took them this long to create Diadem 3.0
    (7)

  2. #902
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    The drop chance should be rare to retain some of their value, but what about adding some older minions such as the calcabrina dolls, the hunting hawk and morpho to Eureka's lockboxes?
    (4)

  3. #903
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kallera View Post
    Wait, so you are adding an additional item that isn’t worth all that much? Why is this a thing?
    That was actually player feedback, I don't remember which thread but, since you basically chug potions while playing solo, some people were recommending adding those potions in place of fireworks. Those potions aren't exactly useless either, they can save you if your healer can't target you during a NM, or if you aggro something on the way to a NM.

    Quote Originally Posted by Theodric View Post
    The drop chance should be rare to retain some of their value, but what about adding some older minions such as the calcabrina dolls, the hunting hawk and morpho to Eureka's lockboxes?
    Now that you mention this, I wouldn't mind if all Diadem minions were available through Eureka lockboxes.
    (7)

  4. #904
    Player
    Zebediah's Avatar
    Join Date
    Oct 2013
    Location
    Ascalon
    Posts
    86
    Character
    Schraddel Hyuga
    World
    Shiva
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
    Why? Eureka has so much more Problems then the Lockboxes. Please bring more Ways you can Farm Solo. Please Chance Serversize from 144 to 100 to stabilizise the Servers that many ppl can play better and the Servers did not lag on the NM. Please Reduce Life of every Mob by 25% that single People have a chance to kill Mobs on her lvl fast enough to can get xp and Crystals. At Moment Single Playing in Eurika is Useless. Eurika have so many Problems and you get the Lockboxes to fix first? Really?
    (19)

  5. #905
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zebediah View Post
    Why? Eureka has so much more Problems then the Lockboxes. Please bring more Ways you can Farm Solo. Please Chance Serversize from 144 to 100 to stabilizise the Servers that many ppl can play better and the Servers did not lag on the NM. Please Reduce Life of every Mob by 25% that single People have a chance to kill Mobs on her lvl fast enough to can get xp and Crystals. At Moment Single Playing in Eurika is Useless. Eurika have so many Problems and you get the Lockboxes to fix first? Really?
    I think its because they can change lootcrates on the fly and other stuff need more time (if they are willing to change something).
    (4)

  6. #906
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zebediah View Post
    Really?
    I think they're just confirming what they have been given clearance to pass along to us and that there's waaaaay more work being done that can't be mentioned yet. The lockbox stuff is just messing with a few numbers and yes/no's in the settings. Server programming, anything requiring another ui, and monster balancing take a lot more time and probably will not be mentioned at all until it's nearly done so they know the exact details.

    That was just a "were listening here's x and it's dropping on y".
    (4)

  7. #907
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    To put it shortly: I don't dislike it, but it could be better.

    0. The zone looks absolutely gorgeous. Visual artists did a great job on it after the absolute eyesore that was Gyr Abania and weather effects are all really nice.

    1. The gameplay is mostly a grind, whether you grind it on mobs or NMs (which is much more pleasant), it's mostly rather one-note and there's not much to it. It's not that bad of a grind and it's not that long, but it still doesn't feel good. More on that later.

    2. Culling. Oh god, the culling. It's insanely frustrating when get hit by AOEs from mobs that you couldn't see simply because they didn't draw in, when you can't react to the boss because his special effects disappear, when you can't deploy Adloqium on the members of your party because people become untargetable before you can get a cast off (and even fairy vanishes off your list). With a full instance it's honestly just unplayable.

    3. Positively I should note that this is actually kind of gameplay that only MMOs can do. I like seeing people kill stuff together. I like the feeling of server-wide progression where everyone's working towards the common goal (the ever-elusive Lv20 boss NM) and how many people you've got at your level matters. Even for just lightly touching upon this kind of feeling, I'll give the instance the credit where it's due.

    4. But the rewards blow. The mount and the minions are nice and all but the end-all be-all goal of reaching max level and getting your 355 weapon is simply unsatisfying for the effort. Even casual players at this point can kill normal Kefka 7 times and get their 360 weapon and 360 gear from tomes. I honestly don't know how this issue could be solved but at the release timing, a 355 weapon is just not good enough, even if it has 5 materia slots. I'm not gonna use it in the raid because I've already got a 370 one and it will beat that any day. So again... just glamour.

    5. There could easily be a ton more mechanics and game systems to this. Maybe daily quests that rank from killing an assigned mob to finding a thing in the field with a hefty exp payout? What about crafting? What if gatherers could pick up some mats in the field that gatherers would then be able to turn into Eureka potions, or exp boosts. What if CULs could cook pies that give you extra points in elemental resistance? What if CRP could make a luring trap that could increase the chances of getting an NM to pop? What if BSM could make hunting traps that would stun a mob for some time so you could get past it? Why not add some kind of elemental crystals as currency that the entire server would be able to pool to spawn a monster of their choice? Why not introduce player abilities that would use energy received from mob kills as currency? A short burst of flight with wind power maybe? Or a short burst of damage with fire? Or make stairs out of ice to previously inaccessible areas? I only want to see those kind of systems because overall... I would actually love if the entire game was like this! Run around with people, kill stuff, level up, get mats and craft things to help you along the way, get abilities that let you access more areas. That sounds like MMO gameplay that would absolutely rock compared to current MSQ model of going from place to place clicking on a hotspot to watch a movie.

    Oh and by the way, exchanging anemos crystals 1 by 1 is awful.
    (10)

  8. #908
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Karen_Cerfrumos View Post
    4. But the rewards blow. The mount and the minions are nice and all but the end-all be-all goal of reaching max level and getting your 355 weapon is simply unsatisfying for the effort. Even casual players at this point can kill normal Kefka 7 times and get their 360 weapon and 360 gear from tomes. I honestly don't know how this issue could be solved but at the release timing, a 355 weapon is just not good enough, even if it has 5 materia slots. I'm not gonna use it in the raid because I've already got a 370 one and it will beat that any day. So again... just glamour.
    That complaint I still don't understand. Are people aware that this is only the first step and that the weapon will receive more upgrades ? Are people aware that the Eureka weapon will be best in slot in the end ? Do people remember than the last time a step was "too long", it was immediately followed by a very short step that bumped the weapon over any other weapon besides raid ?
    (5)

  9. #909
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    That complaint I still don't understand. Are people aware that this is only the first step and that the weapon will receive more upgrades ? Are people aware that the Eureka weapon will be best in slot in the end ? Do people remember than the last time a step was "too long", it was immediately followed by a very short step that bumped the weapon over any other weapon besides raid ?
    It seem you're not aware that while the relic weapon might be the bis "in the end", it is also that last thing to be implemented before the patch that raises the ilvl to surpass it is in place. meaning it is at that position for the shortest amount of time before getting replaced and rediced to a glam piece.
    (8)

  10. #910
    Player
    Yanyami's Avatar
    Join Date
    Mar 2018
    Posts
    18
    Character
    U'napa Odh
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    It's definitly bad.

    1. Grind... grind grind... it would be no problem if you could solo : (see below)
    2. Solo the monsters is definitly too long so you need a party but see below)
    3. Disparities between the levels is such huge you cannot find a group easily... moreover if you've not started grinding at the beginning now it's madness to find people. So you have to play Solo until you meet peoples or the requirement but.. refer to 2.

    So its not fun at all...especialy when you see what you need to get the rewards. It's no casual content.
    (11)

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