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  1. #181
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Meow Zedong
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by chocothief View Post
    So you'd be upset if they gave new quests to new players, but not if they gave them "filled out, more important" quests? Bottom line is they won't be the same, and there is no guarantee current players will get to do them. What is important to you? That there are the same number of quests, they unlock at the same level and they contain the same things or have the same names?

    Names or all that garbage you are mentioning are not important. What is important is that the same over-all story happens to both old and new users. Which is what I believe will happen. When 2.0 launches the new quests will be changed yes, but it will be the same story. I don't want none of this "different story that converges" crap, I had enough of it already when I had to start three different characters to get the story missions from each city. Its dumb.


    Well then you may need to make a new character to experience it, just like any future player would have to make a character now to experience current events.

    The difference being that the exclusive stuff we get is a REWARD. Why should the new players be rewarded for not buying the game until 2.0?

    I am sure SE will be careful about being consistent as possible. They won't refer to events that haven't happened to both sets of players, and they will have the story lines merge to a unified story.

    Like I said, it's possible. But its also stupid and unnecessary. I believe SE will go the simplest route with this.

    The quests are changing. Everything about them could change. They could be be condensed into 2-3 quests and added on to or expanded to have more quests. (Personally I thought the gap between quests was far too long)

    Once again, I'm ok with this, as long as the over-all story of events remains the same. What I am against (and what people in this thread are trying to argue for) is that the storyline would just be outright deleted or relegated to an opening cutscene telling you what your character did before you started playing it. That's not right.

    Parts of the quests (or entire quests) may be removed if they refer to things that are no longer relevant after the world assplodes. The story line as we knew it will not be the same. I'm not saying people won't arrive in Limsa on a boat, but they don't have to, and that's ok.

    That's my entire point. The SUE quests will be removed because they refer to things that are no long relevant after the meteor-fall. The original quests were created BEFORE the game ever came up with Meteor, they don't refer to Meteor or the SUE at all, and will be EXTREMELY relevant because they will be continued on. There is no reason story-wise to take out the starting missions, why would they?
    Quote Originally Posted by DeadRiser View Post
    Um weren't they summoning Ifrit in the main story scenario? Please explain that and how it will continue

    You do realize Ifrit isn't dead after we defeat him, right? If that mission was kept exactly the same, the only difference being the landscape would show New Thanalan instead of Old Thanalan, it would be the exact same mission. Beast tribes fight, Ifrit is summoned, end of story. Where is the contradiction?

    Ifrit, and ALL the primals, will still be alive and a part of the story after the fall of Meteor. The Apocalypse does not kill the Primals, and the Garlean War will continue. With a free company, we can even summon them. Yoshida even referenced the SUE quest-line and called it an "extended seasonal-event" so it's obviously not important in the grand scheme of the games plot. It's merely a means to change the landscape.

    I wish we could get a dev in here or something to prove me right or wrong.
    (0)

  2. #182
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Quote Originally Posted by Meow_Zedong View Post
    Once again. take away the SUE quest lines. Just take em out of the game. How does that effect the original quest line? Not at all. Ergo, they are not that connected.

    Dangit I really just need to go find that interview. I am 99% sure it's already been stated the original quest line is NOT getting erased, just the SUE events.
    It seems you're thinking of these two things not only as separate stories, but also as happening at different times.

    These stories intertwine and are part of one larger narrative.


    Once again, spoilers ahead

    NOTE: I used GamerEscape's Wiki to refresh myself on quests I did a long time ago.


    Starting off

    The initial few main scenario quests introduce game mechanics, special city-state functional NPCs, and unique story-line NPCs. This all leads up to our first encounter with "the Echo." Which leads to the first unified quest.

    Level 18

    Fade to White

    We meet Melfina, learn more about our gift, become a Walker on the Path of the Twelve and select our Path Companion.

    Level 22

    Together We Stand

    A main scenario quest, this is where we are fist introduced to the Imperial threat. Sylphs arrive at the Waking Sands and plea for help. The Empire has taken a specific interest in the Sylphs and are trying to destroy them and their podlings.

    Melfina tasks you with aiding the Sylphs in protecting their podlings.

    It's in this quest that we first hear mention of the Primals.

    Grand Company introductions

    The Empire rears its head on other fronts. To kick off our introduction into the Grand Companies, through a series of quests we learn that the Empire is planting roots around all three city-states and is actively trying to stifle their means to communicate and arm themselves.

    We also see some familiar faces from earlier in the main scenario who recognize us as well as a shady figure seen around camps starting around the Easter event.

    Level 25

    Grand Companies continue

    Another series of GC quests. This time they start with a brief quest then a speech by the GC leader attempting to unify their city-state as well as making a case for allowing adventurers into their ranks.

    These quests move on to unique quests where Cid explains that the Empire has taken a special interest in Mor Dhona, and more specifically the area known as Silvertear Falls. Also, he explains his theory that the lesser moon Dalamund is having an affect on the flow of Aether -- especially around Silvertear Falls.

    This series concludes with the player pledging allegiance to a sole Grand Company.

    Imperial Devices

    Also a Grand Company quest. Foul beasts have been gathering around a place known as The Thousand Maws of Toto-Rak in The Black Shroud. The player is tasked with investigating the occurrence.

    Inside Toto-Rak, a Moogle gives the player several items, including a Magitek Cooling Plate and tells the player that Garleans have been investigating the area as well.

    Level 30

    Toll of the Warden

    A main scenario quest, the Sylphs are in a tizzy again. The Amalj'aa and Ixali are at odds and are likely to summon their respective Primals. It's up to the player -- or as the Sylphs say, the Woken ones -- to use their gift and speak to the Beats tribes lest they unleash a devastating power.

    With the recent emergence of these Primals, the beast tribes have become unwilling to trade crystals with the five races as they have in the past.

    Negotiations end abruptly due to the emergence of a creature known as the Ascian.

    It Kills with Fire

    We've been tasked with vanquishing the primal known as Ifrit!

    First we must meet with an Elezen by the name of Louisoix from a group known as the Circle of Knowing. As a throw back to Cid's explaination that all is not well with the flow of the Aether, Louisoix explains that to exist in our realm, the primals draw on the Aether.

    As such, they must be defeated before they drain the crystals completely. Otherwise the world will become a wasteland.

    Louisoix sends you on a brief quest and through your efforts is able to create an item that will allow you access to Ifrit's sanctuary, the Bowl of Embers.

    Upon achieving victory over the primal, the player is greeted by Legatus Nael van Darnus of the Vilth Imperial Legion. He gives a message mentioning the "Crimson Star," -- which, in theory, is the red moon Dalamund Cid spoke of earlier.

    Upon returning to Louisoix, the player learns that not only did they not best Ifrit permanently, but the attack by the Imperial likely fed the Lord of Inferno enough Aetheryical power to significantly enhance his strength.

    Level 34

    Forever Taken

    Back to the main scenario, it is believed you can bribe the Ixali into reopening the lines of trade.

    The Sylphs have requested that the player gather unaspected crystal. The player travels to Silvertear Falls and buries crystals in the soil there. After a short time, the player obtains the now unaspected crystals.

    Meanwhile, the Path of the Twelve obtained a linkpearl the Empire has been using to spread propaganda, stating that the beast tribes intend to use the "eikons" (derogative for Primals). The Sylphs explain that it was a being know as the Paragon who taught the beastmen to summon the Primals from the Aether.

    Level 38

    Lord Errant

    The player and their path companion set out on their own, the Path Companion certain they can reason with the beast tribes.

    Things, naturally, don't go as planned and the player is again face-to-face with the Lord of the Inferno.

    Ifrit eventually speaks to the player. Albeit cryptically, Ifrit does mention that the Paragon told him that the "godless blessed" should be spared. Hinting at why the player and company were able to overcome the Primal in the GC quest, but why he also saved them from the Legatus' attack.

    Level 42

    Of Men they Sing

    A brief mission, the player and their Path Companion save several Ala Mihgan resistance fighters from an Imperial Assault in the Black Shroud.

    Level 45

    The player is tasked by the Grand Company to investigate the Dzemael Darkhold and to discover why the Empire has chosen this as their base.

    You discover a Magitek Dousing rod, which can be used to track down crystals. It is believed that the Empire is searching for Crystalized Aether to aid in summoning a primal.

    Level 46

    Futures Perfect

    The Ala Mihgan resistance members you saved have spoken with Melfina. They want to steal an Imperial Airship.

    Your strong-headed Path Companion and the Resistance members have rushed off to, where else, Silvertear Falls in Mor Dhona to attempt to commandeer an Imperial ship despite the warnings made by Melfina of failed past attempts.

    After an encounter with Imperial soldiers, you find that the Resistance has been slain by a lone member of the Empire, The Black Wolf Gaius van Baelsar Legatus of the XIVth Legion.

    Your friends from early on in the main scenario and GC quests show up to defend you against the power of the Legatus. However, the Legatus shows off the awesome power of the Empire and makes short work of everyone.

    The last thing we know of the story is our friend from our very first few steps in Eorzea that we are not yet ready to fight the Empire.

    Conclusion

    The Grand Company quests and the Seventh Umbral Era events are filling in story so that all story content now can drive toward the cataclysm that creates 2.0.

    As can be seen in the above listing, while the SUE events just now are being added, they're intended to have taken place in tandem with the main scenario events. Both quest lines revolve around the Empire's interest in the Aetherial power around Silvertear Falls and their desire to control the power of the primals while attempting to convince the people of Eorzea that the primals are evil and should be destroyed.

    I believe as we move forward, new quests will take off from Futures Perfect.

    There still are many loose threads. What is the Paragon? What is the Ascian? How close is the Empire to summoning a primal, and how can they actually do it? What is the truth to the primals -- are they good or bad? Do primals really drain the Aether or is this more Garlean propoganda -- thus covering for their own misdoings?

    To the original point, it is quite obvious that SE has crafted the SUE events to use the main scenario as part of what has been going on.

    I think moving forward we'll see these move into one storyline, which will make more sense that when 2.0 comes, all the quests will be wiped.

    As I said before, the story still will be there, but to new players these will just be backstory. As for how characters interact with us in 2.0, I'm sure SE will come up with something. Despite all their recent faults, one thing SE seems to never get wrong is continuity.

    Also:

    Ifrit, and ALL the primals, will still be alive and a part of the story after the fall of Meteor.
    There is no meteor.
    (3)
    Last edited by Sephrick; 11-29-2011 at 09:22 AM.

  3. #183
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    From what I got with all the one time only content, they are talking about all content story wise. Because isn't all this content and story we have now leading up to the change in Eorzea? I could've sworn that 2.0 is a completely different story
    (0)

  4. #184
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Meow Zedong
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    Balmung
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    Marauder Lv 50
    Wow this is gonna take a bit.

    Quote Originally Posted by Sephrick View Post
    It seems you're thinking of these two things not only as separate stories, but also as happening at different times.

    These stories intertwine and are part of one larger narrative.

    I'm commenting on your post as I read it, so maybe I'll eat my words, but I'll say this. Prove it. The story works just as easily as all the SUE events occurring after the r46 mission. This is how I did them and it is how they were released, why wouldn't this be how they are?


    Once again, spoilers ahead

    NOTE: I used GamerEscape's Wiki to refresh myself on quests I did a long time ago.


    Starting off

    The initial few main scenario quests introduce game mechanics, special city-state functional NPCs, and unique story-line NPCs. This all leads up to our first encounter with "the Echo." Which leads to the first unified quest.

    Level 18

    Fade to White

    We meet Melfina, learn more about our gift, become a Walker on the Path of the Twelve and select our Path Companion.

    Level 22

    Together We Stand

    A main scenario quest, this is where we are fist introduced to the Imperial threat. Sylphs arrive at the Waking Sands and plea for help. The Empire has taken a specific interest in the Sylphs and are trying to destroy them and their podlings.

    Melfina tasks you with aiding the Sylphs in protecting their podlings.

    It's in this quest that we first hear mention of the Primals.

    Grand Company introductions

    The Empire rears its head on other fronts. To kick off our introduction into the Grand Companies, through a series of quests we learn that the Empire is planting roots around all three city-states and is actively trying to stifle their means to communicate and arm themselves.

    We also see some familiar faces from earlier in the main scenario who recognize us as well as a shady figure seen around camps starting around the Easter event.

    OK, so far nothing that couldn't have taken place after the r46 mission. moving along.

    Level 25

    Grand Companies continue

    Another series of GC quests. This time they start with a brief quest then a speech by the GC leader attempting to unify their city-state as well as making a case for allowing adventurers into their ranks.

    These quests move on to unique quests where Cid explains that the Empire has taken a special interest in Mor Dhona, and more specifically the area known as Silvertear Falls. Also, he explains his theory that the lesser moon Dalamund is having an affect on the flow of Aether -- especially around Silvertear Falls.

    Just a quick comment, the Empire didn't take a "special interest" in Silvertear Falls recently. They've had a base their since the fall of the Garlean airship fifteen years before the game started.

    This series concludes with the player pledging allegiance to a sole Grand Company.

    Imperial Devices

    Also a Grand Company quest. Foul beasts have been gathering around a place known as The Thousand Maws of Toto-Rak in The Black Shroud. The player is tasked with investigating the occurrence.

    Inside Toto-Rak, a Moogle gives the player several items, including a Magitek Cooling Plate and tells the player that Garleans have been investigating the area as well.

    Level 30

    Toll of the Warden

    A main scenario quest, the Sylphs are in a tizzy again. The Amalj'aa and Ixali are at odds and are likely to summon their respective Primals. It's up to the player -- or as the Sylphs say, the Woken ones -- to use their gift and speak to the Beats tribes lest they unleash a devastating power.

    With the recent emergence of these Primals, the beast tribes have become unwilling to trade crystals with the five races as they have in the past.

    Negotiations end abruptly due to the emergence of a creature known as the Ascian.

    Now you can't tell me this wouldn't fit better immediately after the last original mission. The Sylphs waited that long to ask for help?

    It Kills with Fire

    We've been tasked with vanquishing the primal known as Ifrit!

    First we must meet with an Elezen by the name of Louisoix from a group known as the Circle of Knowing. As a throw back to Cid's explaination that all is not well with the flow of the Aether, Louisoix explains that to exist in our realm, the primals draw on the Aether.

    As such, they must be defeated before they drain the crystals completely. Otherwise the world will become a wasteland.

    Louisoix sends you on a brief quest and through your efforts is able to create an item that will allow you access to Ifrit's sanctuary, the Bowl of Embers.

    Upon achieving victory over the primal, the player is greeted by Legatus Nael van Darnus of the Vilth Imperial Legion. He gives a message mentioning the "Crimson Star," -- which, in theory, is the red moon Dalamund Cid spoke of earlier.

    Upon returning to Louisoix, the player learns that not only did they not best Ifrit permanently, but the attack by the Imperial likely fed the Lord of Inferno enough Aetheryical power to significantly enhance his strength.

    It could just as easily taken Ifrit a good amount of time to build up his power to that level after being summoned. There is nothing that states this has to come right after the main story mission summoning Ifrit.

    Level 34

    Forever Taken

    Back to the main scenario, it is believed you can bribe the Ixali into reopening the lines of trade.

    The Sylphs have requested that the player gather unaspected crystal. The player travels to Silvertear Falls and buries crystals in the soil there. After a short time, the player obtains the now unaspected crystals.

    Meanwhile, the Path of the Twelve obtained a linkpearl the Empire has been using to spread propaganda, stating that the beast tribes intend to use the "eikons" (derogative for Primals). The Sylphs explain that it was a being know as the Paragon who taught the beastmen to summon the Primals from the Aether.

    This is in direct contradiction to your theory. If the Grand Companies had already had several skirmishes with the Empire, why would the general populace believe Garlean propoganda? This mission obviously takes place BEFORE the Grand Companies exist back when the Garleans hadn't made their presence too obvious.

    Level 38

    Lord Errant

    The player and their path companion set out on their own, the Path Companion certain they can reason with the beast tribes.

    Things, naturally, don't go as planned and the player is again face-to-face with the Lord of the Inferno.

    Ifrit eventually speaks to the player. Albeit cryptically, Ifrit does mention that the Paragon told him that the "godless blessed" should be spared. Hinting at why the player and company were able to overcome the Primal in the GC quest, but why he also saved them from the Legatus' attack.

    Another contradiction. If we had already fought him, why in hell would we think we could reason with him? He would still save us if the first Ifrit battle occured after this, and plus he seemed quite guarded in that cutscene. Much like a "we mind each others business" kind of attitude. It wasn't until the Garleans starting progressing their plans (after the r46 mission) that he went on the offensive.

    Level 42

    Of Men they Sing

    A brief mission, the player and their Path Companion save several Ala Mihgan resistance fighters from an Imperial Assault in the Black Shroud.

    Level 45

    The player is tasked by the Grand Company to investigate the Dzemael Darkhold and to discover why the Empire has chosen this as their base.

    You discover a Magitek Dousing rod, which can be used to track down crystals. It is believed that the Empire is searching for Crystalized Aether to aid in summoning a primal.

    Not a contradiction per se, but just like the two sylph missions, doesn't the story make much more sense with the two Ala Mihgan Resistance missions occurying one after another? So they ask for help, and we just decide to ignore them until the whole Darkhold business is done with?

    Level 46

    Futures Perfect

    The Ala Mihgan resistance members you saved have spoken with Melfina. They want to steal an Imperial Airship.

    Your strong-headed Path Companion and the Resistance members have rushed off to, where else, Silvertear Falls in Mor Dhona to attempt to commandeer an Imperial ship despite the warnings made by Melfina of failed past attempts.

    After an encounter with Imperial soldiers, you find that the Resistance has been slain by a lone member of the Empire, The Black Wolf Gaius van Baelsar Legatus of the XIVth Legion.

    Your friends from early on in the main scenario and GC quests show up to defend you against the power of the Legatus. However, the Legatus shows off the awesome power of the Empire and makes short work of everyone.

    The last thing we know of the story is our friend from our very first few steps in Eorzea that we are not yet ready to fight the Empire.

    I don't think we "know them from the GC quests" just yet, seeing as we don't say a word to any of them and kind of shy away from all except the one we DO know from the starting quests...but go on.

    Conclusion

    One thing you forgot to mention is when you go and witness the GC speeches from the three leaders, you meet and talk with the all the members of the Circle of Knowing, even the ones that (by your theory) you haven't even met yet. If you had never seen them before now and they came up to you to speak about private events, wouldn't there be an explanation for that?

    The Grand Company quests and the Seventh Umbral Era events are filling in story so that all story content now can drive toward the cataclysm that creates 2.0.

    A semi-valid theory, but one I disagree with. Neither of our views can really be proven, but yours seems to have quite a few more holes than mine.

    As can be seen in the above listing, while the SUE events just now are being added, they're intended to have taken place in tandem with the main scenario events. Both quest lines revolve around the Empire's interest in the Aetherial power around Silvertear Falls and their desire to control the power of the primals while attempting to convince the people of Eorzea that the primals are evil and should be destroyed.

    But that is the main plot of the game. After 2.0 it will involve the same war, and all the SUE events will be gone. I still stand by my view that the SUE events are simply a side-story that is not important to the plot other than showing why the geography changed, and that the chronological order of events is "Orignal Quests, SUE side-story, 2.0 Quests"

    I believe as we move forward, new quests will take off from Futures Perfect.

    Well yes, that is confirmed, but after 2.0 when the whole SUE thing is no longer relevant.

    There still are many loose threads. What is the Paragon? What is the Ascian? How close is the Empire to summoning a primal, and how can they actually do it? What is the truth to the primals -- are they good or bad? Do primals really drain the Aether or is this more Garlean propoganda -- thus covering for their own misdoings?

    All good questions that will be answered eventually (except the last one.) We learn that the Primals sap Aether from the Circle of Knowing, not from the Garlean Empire. The Circle of Knowing is from Sharlayan and are aginst the Empire, so I doubt they would fall prey to propoganda.

    To the original point, it is quite obvious that SE has crafted the SUE events to use the main scenario as part of what has been going on.

    To you. It is quite obvious to me that it makes more sense when presented in the order the missions were released.

    I think moving forward we'll see these move into one storyline, which will make more sense that when 2.0 comes, all the quests will be wiped.

    They've already said the main storyline is currently on-hold, so it doesn't "build up toward 2.0" it's over until after 2.0 hits. And if all the quests are wiped, what is their to continue from? I still hold that the only quests that will be wiped are the new SUE quests that will no longer be relevant post 2.0.

    As I said before, the story still will be there, but to new players these will just be backstory. As for how characters interact with us in 2.0, I'm sure SE will come up with something. Despite all their recent faults, one thing SE seems to never get wrong is continuity.

    I agree with you, SE will probably think of something. But I don't like the idea of new players entering into the storyline with a bunch of important stuff already happening. I was ok with it for the SUE quests, because as I said before, they aren't that important to the over-all game plot.

    Also:



    There is no meteor.

    Cid mentions it directly during the GC quests. Only it's not an actual meteor, that's why it's capitalized. It's the spell Meteor. The Garleans are casting it in order to bring Dalamud down and crush Eorzea and all the Primals with them. Although whether that plan gets realized is still up in the air.
    Quote Originally Posted by DeadRiser View Post
    From what I got with all the one time only content, they are talking about all content story wise. Because isn't all this content and story we have now leading up to the change in Eorzea? I could've sworn that 2.0 is a completely different story

    Wrong. The story of 2.0 is a continuation of the one we are playing. If it was a whole new game, why bother with all the build up around the SUE?
    (0)

  5. #185
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by Sephrick View Post
    There is no meteor.
    Yeah, it's a moon, and no link and song of inverted time to save you this go around.
    (1)

  6. #186
    Player Andrien's Avatar
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    Andrien Bellcross
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    But, Cid said Meteor. >_>
    (0)

  7. #187
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Quote Originally Posted by Meow_Zedong View Post
    Wow this is gonna take a bit.
    Because it explains why the map and shit changes? I don't get why the one time content wouldn't be the story. It's a different game
    (0)

  8. #188
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    I'm commenting on your post as I read it, so maybe I'll eat my words, but I'll say this. Prove it. The story works just as easily as all the SUE events occurring after the r46 mission. This is how I did them and it is how they were released, why wouldn't this be how they are?
    I'm going by the levels SE allows the quests to be done. As this is our true indicator at SE's intended sequence. When they're released has no bearing on when they take place in the game world.

    Just a quick comment, the Empire didn't take a "special interest" in Silvertear Falls recently. They've had a base their since the fall of the Garlean airship fifteen years before the game started.
    Time is relative, I suppose. Doesn't change the fact that both storylines revolve around the Empire interested in one specific part of Eorzea while the rest of their campaign seems to be a ruse.

    Now you can't tell me this wouldn't fit better immediately after the last original mission. The Sylphs waited that long to ask for help?
    Toll of the Warden is a main scenario quest. It' can't go after the level 46 mission because the level 46 also is a main scenario quest.

    It could just as easily taken Ifrit a good amount of time to build up his power to that level after being summoned. There is nothing that states this has to come right after the main story mission summoning Ifrit.
    Accept it fits into the sequence. We fight Ifrit, then he explains in a cryptic way that he was told to hold back, then we fight him in his stronger form.

    Another contradiction. If we had already fought him, why in hell would we think we could reason with him? He would still save us if the first Ifrit battle occured after this, and plus he seemed quite guarded in that cutscene. Much like a "we mind each others business" kind of attitude. It wasn't until the Garleans starting progressing their plans (after the r46 mission) that he went on the offensive.
    Not a contradiction at all. The GCs ask us to go on a quest to defeat Ifrit. Then our Path Companion wants to try and reason the Beast tribes, not Ifrit. The Amalj'aa summon Ifrit to judge their prisoners. It just so hoppens that we and our Path Companions are unique among the other prisoners, which is why he speaks to us.

    Ifrit was never on the offensive. We were. We attacked him in It Kills With Fire. We went to the Amalj'aa in Lord Errant.

    Not a contradiction per se, but just like the two sylph missions, doesn't the story make much more sense with the two Ala Mihgan Resistance missions occurying one after another? So they ask for help, and we just decide to ignore them until the whole Darkhold business is done with?
    Of Men They Sing and Futures Perfect are separated by the required level. At the end of Of Men They Sing we were scolded for acting on our own and told that the Ala Mihgans were talking to Melfina and we would be called if needed.

    I don't think we "know them from the GC quests" just yet, seeing as we don't say a word to any of them and kind of shy away from all except the one we DO know from the starting quests...but go on.
    We do, at level 22 if you take the time to do all available quests you meet them all.

    One thing you forgot to mention is when you go and witness the GC speeches from the three leaders, you meet and talk with the all the members of the Circle of Knowing, even the ones that (by your theory) you haven't even met yet. If you had never seen them before now and they came up to you to speak about private events, wouldn't there be an explanation for that?
    You sure about that? Look closer.

    Level 25

    Grand Companies continue

    Another series of GC quests. This time they start with a brief quest then a speech by the GC leader attempting to unify their city-state as well as making a case for allowing adventurers into their ranks.

    These quests move on to unique quests where Cid explains that the Empire has taken a special interest in Mor Dhona, and more specifically the area known as Silvertear Falls. Also, he explains his theory that the lesser moon Dalamund is having an affect on the flow of Aether -- especially around Silvertear Falls.
    A semi-valid theory, but one I disagree with. Neither of our views can really be proven, but yours seems to have quite a few more holes than mine.
    I'm not trying to be mean, but I'm just starting to get a head ache. You're making up things that were never in the story to begin with. And you are just insisting that the SUE events take place after the main scenario just because. Yet it makes more sense to see them in the sequence of minimum level. There's an obvious flow to the story that way.

    Cid mentions it directly during the GC quests. Only it's not an actual meteor, that's why it's capitalized. It's the spell Meteor. The Garleans are casting it in order to bring Dalamud down and crush Eorzea and all the Primals with them. Although whether that plan gets realized is still up in the air.
    Show me where he says that. Because as far as I've seen, the only thing he talks about is Dalamund is having an effect on the flow of Aether, especially around Silvertear Falls and that's why the Empire is so interested in it. Becuase they're trying to find crystallized Aether to summon a Primal.

    I agree with you, SE will probably think of something. But I don't like the idea of new players entering into the storyline with a bunch of important stuff already happening. I was ok with it for the SUE quests, because as I said before, they aren't that important to the over-all game plot.
    The SUE quests are huge. They are going to cause the cataclysm that changes the face of the planet.

    I can't say it any simpler. They're two arcs on the same over all narrative. The main scenario shows us how the Empire gets to Silvertear Falls. The GC quests show us the beginnings of the resistance as well fill in more on Ifrit.

    There's a logical order to them, which help the story unfold smoothly. And it's not a stretch of the imagination due to the fact that if you do them as they would be available to a new player they tell a concise story.
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  9. #189
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DeadRiser View Post
    Because it explains why the map and shit changes? I don't get why the one time content wouldn't be the story. It's a different game

    You are either misunderstanding me or purposely twisting my words. The one time content is the SUE quest-line, as seen on the 2.0 roadmap (one time content begins at patch 1.19).

    And yes, it is a continuation. if it was a new game they wouldn't need to explain how the map changes because it would be like going from FFXII to FFXIII, there is no connection. Do you know what "new game" means?
    Quote Originally Posted by Sephrick View Post
    I'm going by the levels SE allows the quests to be done. As this is our true indicator at SE's intended sequence. When they're released has no bearing on when they take place in the game world.

    Once again, prove it. I never saw the developers say this. What about when an expansion comes out six years from now and it has a new storyline that unlocks at level 10. You seriously want me to believe that those missions chronologically happen before the missions I've already played? That's absurd. I've always gone by the order they were released, and I'll continue to do so.



    Time is relative, I suppose. Doesn't change the fact that both storylines revolve around the Empire interested in one specific part of Eorzea while the rest of their campaign seems to be a ruse.

    Because I'm betting the entire story of the game they've planned out has something to do with Silvertear Falls, that's why it's so prevalent in the opening cinematic. The quests after 2.0 will probably revolve around the same thing, you're telling me those stories happen at the same time as the GC quests too?



    Toll of the Warden is a main scenario quest. It' can't go after the level 46 mission because the level 46 also is a main scenario quest.

    You are misunderstanding me here. I meant the two sylph quests should go right after one another instead of having the GC quest right in between them. It breaks up the flow.

    Accept it fits into the sequence. We fight Ifrit, then he explains in a cryptic way that he was told to hold back, then we fight him in his stronger form.

    Yes it fits into the sequence that you put together in your head. It also fits into the sequence I put together in my head, it could go either way and their is no proving it.



    Not a contradiction at all. The GCs ask us to go on a quest to defeat Ifrit. Then our Path Companion wants to try and reason the Beast tribes, not Ifrit. The Amalj'aa summon Ifrit to judge their prisoners. It just so hoppens that we and our Path Companions are unique among the other prisoners, which is why he speaks to us.

    So I'm expected to consider my own character is too stupid to tell his path companion "Hey, don't reason with them, they just summoned Ifrit and I had to fight him." It still makes no sense put in that order.

    Ifrit was never on the offensive. We were. We attacked him in It Kills With Fire. We went to the Amalj'aa in Lord Errant.

    He definitely acted differently both times. Original quest-line, we infiltrate his lair, he talks to us. GC quest line, we infiltrate his lair, he tries to kill us. They don't match up.



    Of Men They Sing and Futures Perfect are separated by the required level. At the end of Of Men They Sing we were scolded for acting on our own and told that the Ala Mihgans were talking to Melfina and we would be called if needed.

    The required level thing is purely from a gameplay standpoint and has no bearing on the plot. For all intents and purposes, Futures Perfect should take place almost directly after Of Men They Sing.



    We do, at level 22 if you take the time to do all available quests you meet them all.

    I actually have no idea what you are talking about right here, and I've done every quest. Care to enlighten me?



    You sure about that? Look closer.

    Look closer? wth does that mean? All I know is when I did the GC quests I had extensive conversations with every member of the Circle of Knowing. At the time I thought, wow, if I hadn't done the r46 mission already I wouldn't know who any of these people are and be really confused.



    I'm not trying to be mean, but I'm just starting to get a head ache. You're making up things that were never in the story to begin with. And you are just insisting that the SUE events take place after the main scenario just because. Yet it makes more sense to see them in the sequence of minimum level. There's an obvious flow to the story that way.

    I'm not making any thing up. I might be inferring a few things based on clues in the story but it's all based on fact. And I'm insisting the SUE events take place after the main scenario because that is the way they were written, that is the way they were put together, that is the way they were released, and that is the way I played them. Seems like a better reason that this "obvious flow" you've invented in your head.

    When the original scenario was written, there was no such as the SUE quests. They didn't even think them up until months later when people were complaining about the copy-pastad world. It was never in the grand scheme of things from the beginning. The only reason the quests were put in that order is to give the new players more things to do, since we all complained the level gaps between quests was too big. The story is still meant to be seen in the order that it was CREATED.



    Show me where he says that. Because as far as I've seen, the only thing he talks about is Dalamund is having an effect on the flow of Aether, especially around Silvertear Falls and that's why the Empire is so interested in it. Becuase they're trying to find crystallized Aether to summon a Primal.

    Cid mentions it the very first time you meet him. Someone asks what the Empire is up to and Cid replies with "Meteor." Couple that with the later revelations about the moon and its pretty easy to infer.

    And NPCs since launch have mentioned the Empire's occupation of Silvertear Falls. They've been there well before the game even began. Maybe that's where they summoned the Meteor spell and that's why all the Aether flows there, who knows. It's vague, but it is there. Put two and two together for pete's sake.

    The SUE quests are huge. They are going to cause the cataclysm that changes the face of the planet.

    And what does changing the face of the planet have to do with the over-all plotline of the game? Nothing. It's purely an aesthetic change, and will go down as a mere battle in the war. It was never intended in the first place and was only thought up as an excuse to create 2.0 so it can't have that great of an effect on the future plot. And if you think they didn't have the future of the original story already plotted before the game even came out, you're a moron.

    I can't say it any simpler. They're two arcs on the same over all narrative. The main scenario shows us how the Empire gets to Silvertear Falls. The GC quests show us the beginnings of the resistance as well fill in more on Ifrit.

    The main arc is simply an introduction to the Empire and what it can do, as well as finally revealing their goal towards the end. The GC quests is what leads to 2.0. Don't see what you're trying to say here.

    There's a logical order to them, which help the story unfold smoothly. And it's not a stretch of the imagination due to the fact that if you do them as they would be available to a new player they tell a concise story.

    But that "flow" you so enjoy was created after the fact. The story was not written that way, and it's not meant to be seen that way. The way the story is supposed to unfold is how it would appear to someone who started playing at launch, because that's how it was released.

    You're expecting me to believe that they either released the story out of order on purpose, or they want us to somehow travel through time to get the story the so-called "correct" way. I'll stick with my way thank you, it's much less idiotic and convoluted.

    Ugh, no matter what either of us say, there is not enough evidence one way or the other to prove either of us wrong. But the ONLY reason that the quests are in the order they are now is because the developers thought "hey, we have this new quest line, but even though we wrote it after the original story we can't put it after because the level cap is 50. So lets just cram them in wherever we see they could fit." and that's what they did. That's why it looks like a "flow" to you, because they made it work that way when they couldn't just make them all level 50 quests lol.

    Doesn't mean I'm going to be fooled into thinking that's the right way to view them when that's not how they were intended. It's like releasing a James Bond movie. They all star the same character so obviously there is SOME timeline, even though it's not specifically stated. Would you assume they occur in order of release, or mix them all up because it "feels better" to you that way (which is based on opinion by the way so it really shouldn't have bearing in this argument.) But I digress, which one is more logical?
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  10. #190
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Lol I give up on you. I'll wait for devs, because you aren't making much sense.
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