I don't mind relic steps taking long. After all it is a special item.
What I do mind is that the gameplay involved is braindead, boring and flat out UNFUN.
Relics have never been for casuals. They make them an annoying grind so that not many people have them, so the people who get them first can treat it like a status thing for a short time. They are for afking in town with your weapon drawn to show off the glow, not for actually using. This time they expanded that to dyeable AF gear as well.
How exactly is this any different from any relic ever?Even Casuals dont like it. Especially those, who only have 1-2 hours for FFXIV a day.
Forgot World First Bahamut Ultimate statics, PotD Solo 200 and TOP 10 Feast players... grinding Eureka for a full gearset is hardcore! Not casual.
Its game design is awful and boring. Yes, even for casuals. When it comes to "better gear", I highly suggest to ANY player to buy the tome gear instead. Its much better and took alot less effort than Eureka.
You mean how this forum explodes with the same old it sucks threads and comments and it's not worth it. There is nothing new here. The fact of the matter is the instances are full and people are running the content. I would love to see if they actually just rehashed the process of the last two relics and see how happy people would be.
i already have enough for two weapons and sorry but I'm actually having fun. I'm glad they changed it up.
1. Time invested. The highest level item should be the thing you spend the most amount of time on. It can take days/weeks of constant grinding to acquire a relic weapon. In FFXI it took years. You can claim that it takes 7 weeks to acquire a raid weapon, but everyone knows you're not grinding out 7 whole weeks. You're logging in on reset day (or whatever day your static picked) getting your raid group together, doing the raid(s), and you're done until the next week. It's a sure thing if you beat said fight, which can be learned in a relatively short time. Seems to me, the more "casual" player is the raider. While the more "hardcore" player would be on every day grinding away at their relic.
2. Not everyone raids. It may seem like the most awesome end game content a person can do, to a raider, but a lot of people simply don't care for raiding. That's not to say they can't do it. It's to say they don't care to do it. They should have an option to get gear on their own terms, and through an optional route. If it's a long grind, then it should produce greater gear. And that loops back around to #1.
3. Because I say so. You can arbitrarily set the bar at "3 reasons why," but the first two are really all the explanation needed. Alternative routes for good gear is not too much of an ask in an MMO. But the trick always goes back to the time invested vs the reward. More time invested should always produce higher gear than someone learning 1 fight and doing it 7 times.
I used to be an adventurer, but then my ping increased.
It is not even relevant now, it was released outdated.I've gone from a Mid-core interest in this game to being extremely casual (due to other players not knowing how to play their g'damn classes).
Eureka has broken me. I've been on and off, on mostly just to roleplay (despite doing that rarely as well...), but when the newest content that comes out only amounts to hitting HP sponges and collecting thousands of items to trade in for weapons that won't be relevant come next patch...
Monster Hunter World has spoiled me too much and I'd rather pay the monthly PSN price to keep playing that masterpiece than play a game in which the developer is telling me "You don't know what you want, shut up and do this menial shit."
to TC:
Also this is not casual content, it takes too much time
1. You cannot compare FFXI relics to FFXIV. Some people took 1-4 years to make them yes, but though trials people still use them 10 years later. Trying to compare FFXI relics to FFXIV is like saying Mount Everest is comparable to Olympus Mons just because they are the tallest mountains of their respective planets. For simple argument sake relics where pretty much the best.. at lest for melee.. well...relics where the best when used properly for all classes but casters. In this game, you released relics subpar vs easy to get crafted gear (weapons) or same as crafted gear/ even with sigma, both take tiny amounts of time. If you are implying relics should be the same as top raider weapons' I agree or at least comparable, like 365 or 370, and allow them be 375 as it gets closer to new raid.1. Time invested. The highest level item should be the thing you spend the most amount of time on. It can take days/weeks of constant grinding to acquire a relic weapon. In FFXI it took years. You can claim that it takes 7 weeks to acquire a raid weapon, but everyone knows you're not grinding out 7 whole weeks. You're logging in on reset day (or whatever day your static picked) getting your raid group together, doing the raid(s), and you're done until the next week. It's a sure thing if you beat said fight, which can be learned in a relatively short time. Seems to me, the more "casual" player is the raider. While the more "hardcore" player would be on every day grinding away at their relic.
2. Not everyone raids. It may seem like the most awesome end game content a person can do, to a raider, but a lot of people simply don't care for raiding. That's not to say they can't do it. It's to say they don't care to do it. They should have an option to get gear on their own terms, and through an optional route. If it's a long grind, then it should produce greater gear. And that loops back around to #1.
3. Because I say so. You can arbitrarily set the bar at "3 reasons why," but the first two are really all the explanation needed. Alternative routes for good gear is not too much of an ask in an MMO. But the trick always goes back to the time invested vs the reward. More time invested should always produce higher gear than someone learning 1 fight and doing it 7 times.
Last edited by Vstarstruck; 03-16-2018 at 03:26 AM.
They should rename Boringka
If they are anything like the PVP bots, it will just be hrs of watching them train mobs, die, and delevel. In which, many after seeing them repeatedly do the same methods and not raise them. Watching that alone could be hrs of added entertainment.
True, I loved to f*** with bots when I played WoW on a PvP server. Free honor!![]()
Relics have never been BIS when they come out. If anyone has paid any attention to how the previous relics were done, this wouldn't be a surprise.
Every relic has been a mob grind, whether in dungeons (to ultimately get tomestones) or in the open world to get FATE drops. Eureka is just removing a lot of the structure from the grind. Only it isn't because there's a lot of logic to spawning NMs...
The reason I think the grind seems so long is that we now have five times the amount of items to grind for (armor). Take out the armor and just grind for the weapons and it's not going to take long at all. Except maybe to get those three feathers for the last weapon upgrade, but hey, you can still get normal crystal drops while waiting for that so all your other weapons can be upgraded in the mean time.
As someone who is trying to gear all War/Magic classes at Lvl 70 and doesn't have time to formally raid, this is going to work out pretty well.
If I was willing to run Atherchemical Research Facility an insane number of times for the Umbrite grind, then I'm not going to complain about this. This isn't as stressful as that was.
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