

Probably couldn't tell because a PC player using a controller might still have the mouse-layout (which shows left/right click, not buttons).
I had to tell it to switch to console layout to figure it out (and then I switched back because I don't want them gigantic menus when I click for my menu, and using Mouse layout allows us to have both cross hotbars and hotbars displayed together)
Squintina's Comprehensive Controller Guide:
akhmorning.com/resources/controller-guide/
Rival Wings Revival Discord:
discord.gg/pvprevival

I can understand not wanting the large menu from controller, but you can still display both cross hotbars and regular hotbars with controller layout. Granted you can't use abilities from the hotbars on controller but you can display them to track CD timers for things that aren't on your main cross hotbar.Probably couldn't tell because a PC player using a controller might still have the mouse-layout (which shows left/right click, not buttons).
I had to tell it to switch to console layout to figure it out (and then I switched back because I don't want them gigantic menus when I click for my menu, and using Mouse layout allows us to have both cross hotbars and hotbars displayed together)


How?I can understand not wanting the large menu from controller, but you can still display both cross hotbars and regular hotbars with controller layout. Granted you can't use abilities from the hotbars on controller but you can display them to track CD timers for things that aren't on your main cross hotbar.
I'm legitimately asking. Every time I switch to "controller" mode, all my non-cross hotbars disappear and won't ever come back up. Not via hud, not via macros, nothing. Only time they both show up for me is when I'm in mouse mode, so I play controller in mouse mode (though the menu thing is also a big reason.).
Squintina's Comprehensive Controller Guide:
akhmorning.com/resources/controller-guide/
Rival Wings Revival Discord:
discord.gg/pvprevival



My Eureka feedback, level 17 at the moment:
I love it. I love the genuine sense of danger the instance possesses, I love the sense of progression - of how mobs that were previously terrifying become survivable 5 levels later. You can feel yourself get stronger in a way that a few iLevels of gear doesn't allow; for example, I can do my daily hunts, 60-70, on a 60 class. There's no danger there.
It also has restored some of my hope in the community, with everyone going out of their way to raise others, even off the train.
Edit: I also love the style of quest progression and relic progression. Rather than having the relic tied to some extraneous quest, we're getting actual lore and a story tied into the MSQ. Absolutely an improvement in every way over the previous two relic stories.
Last edited by CyrilLucifer; 03-20-2018 at 10:31 AM.
The prevalent strategy of just making a train endlessly killing the mobs that spawn the NMs is kind of an awful EXP black hole, as it's usually the high level players who spend all day in Eureka who get the tags, and thus no one gets the exp for 100s of kills.
But the proverbial straw that broke my back was that a 7-level difference in party member levels nullifies all exp gain. What the hell. I just want to party up with my FC friends, who happen to have more time to devote than me. Why should I get punished for their powerleveling? Why is there no omnipresent level sync? I mean, this would be easily fixed by just letting high level players sync down to the lowest level party member's level.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


