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  1. #751
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    People calling this innovative have got to be kidding.
    (13)

  2. #752
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    While it is possible to have content that is soloable with a loss of exp on death, the pittance of exp the mobs give out makes me wonder if it is akin to false advertising.
    (2)
    Last edited by Kallera; 03-15-2018 at 10:15 PM.

  3. #753
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    hope when we reach lv 70 in Eureka, the fear of death will still be around when trying to reach certain mobs / fates..., maybe be able to die just as easily when flying too? (dodging agro/mobs in the air too in later areas??)

    if Eureka can maintain its "fear/death" presences throughout the whole of the Eureka (but ofc add some new and spectacular fates/mobs further in), than its not half as bad as the 1st impressions..

    just the grind is still too slow (especially if your target is the full gear set)
    (0)

  4. #754
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kallera View Post
    While it is possible to have content that is soloable with a loss of exp on death, the pittance of exp the mobs give out makes me wonder if it is false advertising.
    Exactly. That's my gripe as well, I was expecting to 2 man it with my BF and that's just not possible. I mean I have people I could possibly do it with, but doesn't everyone just wanna kill things with their bonded, XD
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #755
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by BillyKaplan View Post
    Kill monster, earn exp, level up. FATEs give more experience. There is nothing new about this.
    The main difference are the elements, and that in order to level up "fast" you have to fight harder mobs, instead of spamming low levels.

    Like any other map at a low level? Also PotD. Where I'd argue that dying at level 189 is actually much more painful than even 25% of a level.
    Maps at low level are designed progressively, so you won't encounter many high-level mobs on a level 1-5 zone that will one.shot you.
    PotD is a different system, but yeah, it's a good example; in PotD you had to be aware of your surroundings as well.

    After how many months in development and delays? I'm not saying they should've given us access to ALL of it off the bat, but it should've felt at the very least just that - complete.
    Well that's the main problem I have with Eureka as I said. It feels incomplete, and they should have added something else, like other ways to get crystals (gathering? dailies? I don't know, just another option).

    ...but.... you literally are..........
    I guess having to pop them by killing X mobs, it makes it funnier than just going to X place and kill stuff when it randomly pops like FATEs do.


    You're heavily outnumbered here.
    That's why we need more good feedback instead of the usual trolls/quitters. We should let them know what's good and what's bad about Eureka, and respect other's opinions as well.

    That depends on what an 'improved' Eureka would be. And as said before, after so long, it should've been much more improved already.
    I don't know how they can improve Eureka. Maybe adding more options would help. Leave the mob grinding and NM grinding to people who wants to get it faster, and put dailies, gathering spots, different quests for people who wants to solo/take it easy at their own pace. That's what I would change :/



    Edit due to daily post limitations:

    Quote Originally Posted by KyokuhoKensaki View Post
    Oh you don't know huh? You don't. Know. Well clearly everything that's been said is invalidated with you trying to shoot down or deny what everyone else has said.
    I said:

    I don't know how they can improve Eureka. Maybe adding more options would help. Leave the mob grinding and NM grinding to people who wants to get it faster, and put dailies, gathering spots, different quests for people who wants to solo/take it easy at their own pace. That's what I would change :/
    You literally ignored the rest of my post.

    We already knew you were a Troll, but now you just confirmed it. Also, it's quite pathetic that almost all of your messages on this forum are direct attacks against me. Try harder next time.
    (0)
    Last edited by ChocoFeru; 03-15-2018 at 10:53 PM.

    Twitch: https://www.twitch.tv/chocoferu/
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  6. #756
    Player
    KyokuhoKensaki's Avatar
    Join Date
    Sep 2016
    Posts
    38
    Character
    Varhan Voras
    World
    Lamia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ChocoFeru View Post
    I don't know how they can improve Eureka. Maybe adding more options would help. Leave the mob grinding and NM grinding to people who wants to get it faster, and put dailies, gathering spots, different quests for people who wants to solo/take it easy at their own pace. That's what I would change :/
    Oh you don't know huh? You don't. Know. Well clearly everything that's been said is invalidated with you trying to shoot down or deny what everyone else has said.
    (6)

  7. #757
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    Maps at low level are designed progressively, so you won't encounter many high-level mobs on a level 1-5 zone that will one.shot you.
    Only Eureka is built like that too. Farther away from camp, the higher level the enemies, while after a while the lower level enemies (2+ under you iirc) start ignoring you. The only thing that's different from how it is outside is that your cap is 20 instead of 70. But it's literally the same system. I can't even agree about the elemental wheel being different because it's equivalent to materia or higher level gear. Assuming people actually change the wheel to boost their offense and defense right, that's it, that's all it does, it's a stat boost. Think melding your materia for Savage progression vs. farming, it's still nothing but a flat stat boost that is really not innovative in the least. I can't even credit its 'cooldown' because if you're doing it right, you'll be farming the same enemies in the same area for a while. Even if an NM shows up, chances your cooldown is full are pretty high so you can safely switch elementals for it (assuming you need to) and then back to wherever it was you were grinding before.
    Absolutely nothing we haven't seen before.

    I guess having to pop them by killing X mobs, it makes it funnier than just going to X place and kill stuff when it randomly pops like FATEs do.
    No, it's all FATEs. It's a FATE chain where the first one is the mobs FATE, and upon successful completion of that, the boss FATE spawns. If you're attacking any enemy outside of the mob FATE you're in many ways doing it wrong, leaving you with the FATE grind. There's a reason people say it's FATE grind in all but name because that's what it is.

    That's why we need more good feedback instead of the usual trolls/quitters.
    1. People saying they hate it enough to cancel their subscription about it is prime feedback. You like the mode and want to see it flourish but other people couldn't care less about it. That is also valid feedback and one the devs should hear regardless of your stance on the matter.
    2. There IS. There's literally an entire thread about "please give constructive criticism and leave the salt out", but even in this thread there's more than enough suggestions and detailed complaints about what's being done wrong and how it can be fixed.

    respect other's opinions as well.
    Said the person who said if you're a hater it's only because it's a meme? Your earlier posts in this thread have not aged well, my friend.

    I don't know how they can improve Eureka.
    Thankfully, many people who hate Eureka had a lot of excellent ideas and they posted them both here and in the other thread. Maybe you could've come up with something if you weren't so busy tearing into people over misunderstanding them.
    (7)
    Last edited by BillyKaplan; 03-15-2018 at 10:35 PM.

  8. #758
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I went back in today to give it another shot just to try and be fair. I also did this before and after playing more Monster Hunter which isn't really helping matters either. I did a hunt I've done about 20 times with a weapon I never tried before and in that 15 minutes, I had more fun than in the 3-4 hours I spent in Eureka. No I don't want or expect Eureka to be exactly like Monster Hunter, shut up, but Monster Hunter has probably one of the most satisfying gameplay loops in all of gaming and pitting FFXIV, specifically Eureka, next to it just makes the latter's flaws all the most apparent.

    At it's core, MH is simply track monster -> fight monster -> kill/capture monster. Spoilers alert: it's one big grind. Sounds dull, yes, but the magic lies in the feeling of dynamism. The maps are never going to change for the most part, monsters will always have a certain moveset, and so on and so forth. However, which weapon you choose to equip, which monster you choose to fight, and where the monster chooses to make it's stand drastically alters how you will approach each fight. Add partially destructible environments (usually cover or jumping platforms) and the ability for other monsters to enter the fray and there's a lot of stuff you have to consider when playing. Even if you're not consciously aware, you're still reacting to constantly changing circumstances even after you've hunted that monster 47 billion times.

    From what I can tell, the main selling point of Eureka seems to be "it's different from the normal game," but how different is it really? There's nothing really dynamic about it. The enemies are always going to be in the same spots and the FATEs are always going to spawned the same ways. You're going to find a method that works and every time you go in, you're going to stick to that method until you're blue in the face. If you're tired of grinding static dungeons over and over, how long can you reasonably expect Eureka to last in it's current form?

    I understand people's love for XI, but why is this the thing we're going to settle for? A grind straight out of 2003? Why not update it? Mario has been jumping on heads for 30 years and it's still exciting because they keep finding ways to make it feel new and exciting. Not a fair 1 to 1 comparison, I know, but the point is that in Mario's case, it feels like he's evolving with the times despite doing what he's been doing since he was created.

    Why not have the weather in Eureka mean something? For example, make the rain straight def&atk buff water enemies and debuff fire so when it starts raining, the last place you want to be is the beach because everything is super powerful now. But now you also want to watch out for electric and ice enemies because hey genius you're covered in water and now they also do double damage or something. But then suddenly you see a message on your screen that says "Lugat (1st boss of Sirensong sea, don't worry I had to look his name up too) has been spotted wandering around!" so now there's just this boss just roaming the forest so everyone can try to hunt him down, but remember it's raining and it's a water-based enemy so it's gonna be risky. But then, boom, suddenly the rain stops and ol' Lugat isn't as strong anymore so he tries to slowly flee and make his way back to the ocean so he can escape and now he's vulnerable and you have to defeat him before he disappears and none of you get anything. Bam, done. I came up with that on the spot.

    Poke holes in it all you want, the point is there's so much they could have done with it. Roaming bosses, random treasure scattered around, island-wide events - the list is endless. And what do we get? Sit here and kill these things until you get this other thing to spawn...then kill that and do it all over again. Congratulations, I guess? Keep the sense of danger, the fact CC is actually useful in group content, the non-handholding quests, and all of that sorta stuff. I just don't understand why I'm supposed to be blown away by game design that's more than a decade old with no notable improvements to said gameplay loop.
    (8)

  9. #759
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Galaktica View Post
    snip
    Its so obvious though, and thats what pisses me off about it.

    Another scenario that could easily could be implemented...

    When you enter into Anemos, you check the hunt board. There is a bill posted for Firemane. The bill gives you some nebulous description about what the mark likes/dislikes, what its attracted to, how it comes out of hiding, etc. With that information in hand, you can ask around to see what people are doing to spawn it. Maybe Firemane likes it when wind elemental enemies are dead (simple)...

    Or maybe it is attracted to fire itself... maybe crafters could then make a bonfire at an aetheryte to attract it. maybe its simple like just dumping 1000 fire crystals onto the aetheryte itself, having it attune to fire.

    Or maybe your entire party needs to be tuned to fire element (making you incredibly weak against the enemy) and equipped with Ifrit weapons to trigger the boss to spawn. You would have to have another party on stand by because you would be inherently weak to the enemy.

    Came up with that in like 10 seconds, but its promotes community play, involves other game systems.

    There should also be MULTIPLE bosses available to be spawned at once. This would do a multitude of things for the community as you would have to work together and not spawn a combination on mobs that you cant handle.

    I just simply cannot understand how "Kill 1000 enemies" was the ONLY option they could think of after 17 months when multiple people on the forums thought of dozens of really engaging ideas in a matter of a day or two.

    Usually SE wants people to play to the skill floor on most content so it can be an inclusive experience. What they have done in this situation is alienate a ton of people, while showing that they really dont quite understand what people want. None of this needs to be savage difficulty level, but it also doesnt need to be extremely tedious either.
    (3)
    Last edited by Lord_Zlatan; 03-15-2018 at 10:56 PM.

  10. #760
    Player
    KyokuhoKensaki's Avatar
    Join Date
    Sep 2016
    Posts
    38
    Character
    Varhan Voras
    World
    Lamia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Edit due to daily post limitations:



    I said:



    You literally ignored the rest of my post.

    We already knew you were a Troll, but now you just confirmed it. Also, it's quite pathetic that almost all of your messages on this forum are direct attacks against me. Try harder next time.
    Good to know not agreeing with you and calling you out on things equals troll. Guess that makes everyone who isn't 100% on your side a troll >-> Also who is this We business? Pretty sure the only one saying that is you. Also so? Big deal almost all of my messages have been this thread. This is a topic that needs to be talked about.
    (6)
    Last edited by KyokuhoKensaki; 03-15-2018 at 11:18 PM.

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