It feels like they are creatively bankrupt and are not willing to take risks at all or are unwilling to abandon flawed ideas. We get the same stagnant content cycle (dungeons, trials, MSQ, and one type of raid) over and over. But then they have something like Diadem which failed, failed on the relaunch, and have still tried to force on us with a rework in Eureka. I don't feel that I'm getting more content or more "new" content (especially with how much Eureka resembles Diadem) for that dungeon that they cut. I got Diadem 1.0, 2.0, Lords of Verminion, Aquapolis, and PotD (both iterations) at the cost of a dungeon from ARR. They took away a dungeon every other patch cycle in 4.x and have just delivered less of everything and certainly nothing new (unless you consider Ultimate as a new type of content instead of just a higher difficulty trial). That's... not good.