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  1. #91
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I would say remove or lower the EXP loss for being in a group. For something that encourages you to be in a party, it sure likes to punish you for being in one. Also I like the idea of a challenge log system so we can better gain EXP/crystals. Maybe have some FATEs that aren't a named mob that gets zerged to death in 3 seconds so we have other options for lock boxes?
    (4)

  2. #92
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I would say remove or lower the EXP loss for being in a group. For something that encourages you to be in a party, it sure likes to punish you for being in one.
    Now this is something that's actually properly reminiscent of FFXI in its current state.

    Many forms of current content in FFXI punish the players for being in PC parties, most commonly by increasing the enemy health (which does not happen if you use NPC parties) or not offering individual chances at loot (something you obviously don't have to fight over with NPC parties). There's many instances nowadays where I've found it actually detrimental to team up with another player in FFXI, and that should pretty much never happen in a MMORPG. If it ever IS disadvantageous (and it's not just because the other player is an idiot), there's something imbalanced about the content.

    Definitely a valid gripe, both against FFXI and Eureka.
    (3)
    Last edited by Fynlar; 03-14-2018 at 02:35 PM.

  3. #93
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Okay, for actual suggestions.
    People have given a LOT of great suggestions, I might only be repeating them, so...

    I'd love to see daily/weekly activities added. Daily quests or a challenge log like people mentioned, which will give you generous rewards to make the grind less tedious.

    Give more activites to do in Eureka other than killing monsters mindlessly. What about gathering? (Special) treasure maps? Isn't it supposed to be like an open zone? Maybe add things like Hamlet Defense or Guildleves/Behests from 1.0? Something that actually doesn't involve RNG but can only activate at a set time.

    To make the grind less boring, killing monsters should grant the chance to drop lockboxes/chests. Speaking of lockboxes, they should get rid of those useless confettis as rewards.
    (3)

  4. #94
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I really don't get the negativity surrounding Eureka. The repetitive combat and design sure, but the time it will take is comparable to that of previous relic steps. In about 7~ week's you could have a full set. I've spent maybe 5 fruitful hours inside and I'm already at 160-ish crystals.
    (2)

  5. #95
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    495
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 75
    Quote Originally Posted by Kohdo View Post
    Are you going to offer constructive criticism or just white knight this grindfest? People are offering genuine ideas here about how they think the content could be improved. Contribute to that or go back to the other thread.
    Ignore him, he's one of the biggest white knight's on the forums.
    (0)

  6. #96
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    As a healer, the way the game phases out players when an area gets crowded is very frustrating.

    My own party members get phased out. I often can't heal or res them, but I can heal and res random players around me. The game should prioritise party members instead of blindly phasing out anyone who isn't within a certain distance.

    And yes I was running around to get closer to party members so I could heal them but it often did not work.
    (7)

  7. #97
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Also a suggestion would be some clarification on what they think we should be doing.

    The more I play it, the more I'm thinking that the theory that we're all playing it wrong and figuring out the various spawn conditions for NMs (which seemed to be triggered, not timed) might be our REAL task, which would thus prompt collaborative play to try to get as many parties working on spawning NMs at the same time.

    They don't need to necessarily give everything away, but a hint as to what exactly the devs thought we'd be doing would be appreciated. Ideally via something in-game, but a news page would be good too.
    (4)
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

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  8. #98
    Player
    EmmaVirgin's Avatar
    Join Date
    May 2016
    Posts
    278
    Character
    Emma'von Katzenstreu
    World
    Omega
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Squintina View Post
    The more I play it, the more I'm thinking that the theory that we're all playing it wrong
    when everybody plays it wrong then a developer made a terrible job.
    (12)

  9. #99
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EmmaVirgin View Post
    when everybody plays it wrong then a developer made a terrible job.
    Not disagreeing at all, that's why my suggestion is a clarification - ideally one that's done somehow in-game. Could be some extra NPC text, a way to check up on likelihood of spawning, etc..

    The game introduces the mode and thrusts the player in with little guidance. More than likely this was done to increase the sense of adventure, but it also means first impressions are completely skewed to what a person interprets something to be and not necessarily based on what it is actually meant to be.

    A bit of guidance would just go a long way to helping us see what it is they see about Eureka.
    (2)
    Last edited by Squintina; 03-14-2018 at 03:31 PM.
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

    Rival Wings Revival Discord:
    discord.gg/pvprevival

  10. #100
    Player
    stebo104's Avatar
    Join Date
    Nov 2012
    Posts
    49
    Character
    Stebo Deathbringer
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    ether double the exp from mobs or cut the exp needed per lvl by half, if not a mix of both. Most people hate long lvl grinds.
    (0)

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