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  1. #14
    Player
    Dirich's Avatar
    Join Date
    Feb 2018
    Posts
    35
    Character
    Shard Baneshyr
    World
    Omega
    Main Class
    Thaumaturge Lv 64
    Quote Originally Posted by Vaer View Post
    That's the thing though. Other people might prefer the opposite (like some of the people in this thread don't mind the quests). Forcing them to change them so 75% of them are just fighting trash mobs (I find fighting them kind of dull since they usually aren't even a threat, it's like killing a striking dummy with maybe a circle or cone telegraph to dodge) is somewhat removing options or variety from people.

    So maybe they can bring the ratio to 1:1, but there is already content that is geared toward killing things if efficiency isn't the problem but I suspect it is most of the problem.

    Hunts which are somewhat what you are asking for basically skipping the bs and just killing mobs, so that is there as well, there is no text to skip, just tells you to kill a bunch of stuff for EXP. There are FATEs where a lot of them is literally just kill stuff, don't even have to read anything.

    There is quite a bit of stuff that is for people that just want to kill things already. I just don't see the point in taking a hatchet to non combat content that other people like in the game just to add more stuff where you kill trash mobs that are almost no threat when there are already FATEs, hunts and tons of dungeons, trials, etc you can do.
    I am not skipping hunts and FATEs. Also, I'm not suggesting to go back to the "grind your way through 70 levels" that was the standard in the old games.


    I'm saying that the majority of the quests I had to go through had dull mechanics (point and click to immobile object). The devs should either use some cool or unique mechanic (like the examples I made previously, or card battle or whatever other mini game is already available in the game) or use the main game mechanics (combat). Moreover, since combat is the main game mechanics, you can't use it just once every 10 quests, or it's not the main mechanic anymore (the exact ratio, 1:1 or 2:3, is not particularly relevant in this context, as long as it is fairly balanced and not 10 to 1).


    Quote Originally Posted by Vaer View Post
    I wouldn't care if they added a skip option but I personally don't find that it takes too long now just to spam through the text.
    You are talking qualitatively, saying that it doesn't take too long. I gave numbers: I played 3 hours, of which less than 15 minutes were combat, the rest was all running around and clicking on non-moving stuff or clicking through dialogues (or watching/reading MSQ stuff).

    We can discuss if reading MSQ text is "playing" as it is a necessity for the story to advance (I'd rather not though, as it is a bit out of topic), but the fact that a major activity is "waiting for character to move from A to B" is an issue regardless of it.
    The fact that "skipping text I don't want to read" is another not irrelevant part of the time, is another issue, albeit it only affects part of the player base. How much of it, only a proper statistic by the devs can tell.
    In my experience in MMORPGS, though, the majority rushes max level without reading, a minority either reads everything immediately or rushes first and then goes back and reads the side quests (maybe on an alt). If your experience differs -and you don't have the habit to be in an roleplay or lore-geek community- then count me surprised. Regardless, neither yours nor mine are proper statistics unless we back them with numbers and proper sources.
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    Last edited by Dirich; 03-14-2018 at 04:19 AM.