Quote Originally Posted by Shurrikhan View Post
Though, iirc, I remember you having significant praise for the SB Bard's system, I feel I must point out that this would lead to highly fixed rotational play, as you could never start one effect for a short time, swap to another, and then swap back to the first. This is fine for a DPS since it doesn't much need to react to variable outside conditions, especially in the wholly scripted setting of XIV endgame, but for a healer this would be fundamentally backwards, even if its practicals come close.
That makes no sense because this game is designed to be highly rotation-and-script-based. The 3 "-of the Green" Spells are designed so that they can be rotated and all three can be of some use.
And I do like BRD's SB redesign. It flows well and its songs are a far greater part of its design, as oppose to 1 song that needs to always be playing (Foe's) and the two resources refreshes (Mage's and Army's).

Quote Originally Posted by Shurrikhan View Post
What about the others, though? Are they the only two not simultaneously executable?
Focus and Tranquility (the 2 "-of the Green" Abilities) can't be used at the same time and Bravery, Faith, and Poison (the 3 "-of the Green" Spells) can't be used at the same time. You can have one Ability and one Spell up though. The abilities are like Stances, one to increase your DPS range, one to increase your heals.

Quote Originally Posted by Shurrikhan View Post
This gives infinite cleave potential, at cost only of health to one's Tanglevine finger. There's no associated cost, no cooldown, no balancing factor around which to make the decision. Every GCD gap could as easily be spent just tabbing through all available enemies and spamming Tanglevine; the only possible loss is AA uptime if you're not wise about it and/or don't use soft-targeting to apply the oGCD.
I would imagine that the MP cost for Tanglevine would increase with the trait. I usually don't post MP costs because they increase as you level.

Quote Originally Posted by Shurrikhan View Post
This isn't entirely a fair critique, but I feel like such an effect would make far more sense for a Barbarian or someone of a more... vampiric persuasion, such as Warrior or Dark Knight, well over something like a Green Mage. Going by the current effects here, I also can't imagine that the Green is whispering anything short of terrifying.
Both Drain and Syphon are both Green Magick spells in XII's Zodiac edition.
Lore-wise, it's more like you are temporarily connecting those affected with Syphon or Whisper with the Green and the Green is rewarding them for fighting the enemy by healing them. You're not actually draining the enemies' life force, you're just getting a reward based on the damage you do to them.