Thank god i'm so happy they are finally addressing DRK although it took forever.
Hopefully we will get our beloved job back in a balanced and fun way like 3.0.
Thank god i'm so happy they are finally addressing DRK although it took forever.
Hopefully we will get our beloved job back in a balanced and fun way like 3.0.

I mained PLD and DRK for a tank. I'm glad to hear that they come and hear us from our feedback. I'm looking forward to something good for DRK.



thanks so much for do that Luxpheras.
i want to add a idea i have tonight, meaby can help a lot.
sole survivor: Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s.
additional effect: if walking dead is active sole survivor remove the debuff and heal you by 20% of you maximum HP.
in esence if you dont have walking dead the skill works as usual, but if we have walking dead it becomes a personal self heal cleaning walking dead in the process, it will reduce in a big part the healing check without eliminating complety the theme of the skill and allow us to survive in scenarios where we dont have healers like the other 2 and let us use convalescence more freely too, i choose dont get MP back if we use sole survivor on walking dead to keep the skill as a strategic defensive one instead to turn it to a offensive one, in case we dont have sole survivor living dead will work as usual.
Last edited by shao32; 03-12-2018 at 10:48 PM.


I actually have to say it’s still redundant in that sense if its only use is Living Dead since its main use is still adds. I actually would go with this:
Sole Survivor
-Marks an enemy. Reduces Magic Resistance by 5% and Grants DRK “Soul Siphon” Buff. Each hit done to the enemy restores 5% of Max HP.
Duration: 10s
Cooldown: 90s
This will help DRK’s sustain since their current sustain is not on par with PLD and WAR. It also gives them a CD to use during burst phases for themselves and helps reduce Healer pressure. Even helps with Walking Dead. Also brings raid utility for the magic side of things(which really needs to be looked at in comparison to Physical Ranged).
It would make sense.I actually have to say it’s still redundant in that sense if its only use is Living Dead since its main use is still adds. I actually would go with this:
Sole Survivor
-Marks an enemy. Reduces Magic Resistance by 5% and Grants DRK “Soul Siphon” Buff. Each hit done to the enemy restores 5% of Max HP.
Duration: 10s
Cooldown: 90s
This will help DRK’s sustain since their current sustain is not on par with PLD and WAR. It also gives them a CD to use during burst phases for themselves and helps reduce Healer pressure. Even helps with Walking Dead. Also brings raid utility for the magic side of things(which really needs to be looked at in comparison to Physical Ranged).
Soul survivor healing 5% for 10 sec it would be enough to heal away the living death mechanics.
With soul eater and a healer + this, would make living death penalty much easier to avoid.



The point is the skill will have both effects, but the effect Will change if you have walking dead, with s shorter recast like 90 seconds Will make the skill usefull in every situation.
Add a Magic vulnerability effect Will only make DRK mandatory, raid dps buffs never work in the hands of tanks, are the most umbalancing thing in the Game right now.
Last edited by shao32; 03-13-2018 at 02:48 AM.
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