
with this community being pretty hypercasual in general, it's understandable why it doesn't like the simple idea of the competitive mode having rare exclusive rewards, at that point it's just a personal issue. you can all simply just try and improve at Feast for it, but instead you all sit in limsa or afk in the quicksand while wanting something you specifically want to be made easy when surprise surprise, it actually is easy. if you hate pvp as a mode then that's understandable, but you're all being extremely ignorant when saying you won't try when it is full of cheaters, bots, and win traders when it literally isn't. there has only been about 2 or 4 win traders, no cheaters, no bots. stop whining and just play.


Once I get it is an extreme example if you pvp for sake of enjoyment seeing how you fare against other player the competitive aspect may I ask how does one million players with the same rewards and title inherently detract from the value of your achievement? You will still know what it took you to get such a reward only. person that will not is player 1234 since more likely they would assume you got the reward like everyone else in mail. If you PvP for the enjoyment and competitive aspect the value of the reward will not change since you yourself should still be proud about reaching top 100.
Now if you play solely for the rewards, notoriety, and or the accolades that comes with said rewards and achievement then yes it would detract from the value since player 1234 will not know what you did to get such an item. If that is the case nothing wrong with that I mean that is the reason for the elusive rewards anyways to make it so people consider taking part in the dying mode. As I said before I do not pvp in FFXIV, but I have done the top 3 grind a couple of times in tor and framed necessary rating to snag titles and rewards every other season. I know how rough it can be to keep playing a competitive mode in a dying game, it can be cancer at times.
In all honesty if people want the same rewards it should not bother you since the one thing that matters will not be the same the experience you went through to get said rewards, no player can detract from that one million players having the rewards does not change the fact that you yourself were still top 100 and that is something you should take pride in. Unless the rewards, notoriety, and accolades are why you pvp if so yeah then I can see why you would upset which is understandable since if that is the case any idea to change the reward system detracts from the value of the reward since sucks if that is what you were playing for.
Truth be told I do not want every player to be handed the rewards, just trying to figure out why exactly people are upset about the request since I truly cannot see how common the reward is detracts from the experience one went through to get top 100. Only way I can see it detracting from the value is if your end goal for taking part in the mode was the reward. Which is kind of sad since that means the mode itself is not enjoyable enough for you to personally enjoy if the carrot is not tasty enough. Which is a shame since if that is the case you should demand SE do something to make the mode more enjoyable instead of being okay with them throwing in exclusive items to bait people to play. Though if the exclusive rewards are all you want simply because they are exclusive then I can see why some would be pissed since a change to reward system is removing a reason as to why you play. Which sucks and I would not that a reason I take part in something to be taken away.
Last edited by Awha; 03-12-2018 at 06:19 AM.

exclusive rewards is a bonus, but i do love the fact that i own something rare that will never be obtained ever again, that type of sensation should be encouragement to try and aim high for said reward. i agree with your point, but in my and many of the other top 100 player's case, we do enjoy exclusive rewards and by no means should it be devalued.


I understand I have spent many countless hours in WoW and TOR grinding for weapons, items, titles that are currently no longer in either game. Though the sensation you seek is tied to the exclusive nature of the reward why not just make it a timed exclusive. You will still get that sensation for a time, but as time that one item will decrease in sensational value but by that time you will have another top 100 mount to show off. Either way you still get everything you want, while the community gets a chance at the mount. Say for example these seasons rewards become available at the end of the next season when the new top 100 mounts are released. This way you have a whole season to enjoy the sensation and tangible triumph over reaching top 100.
I know my example was an extreme, thanks for not shooting it down. Not how I truly felt, while I personally would not care if people were given items away I by no means would dare to suggesting giving a reward that required commitment to every player simply for logging on was just using it as an example. Hope that makes sense. Personally I do not like exclusive rewards for any reason, timed exclusive I am fine with but outside of that I do not agree with the concept of one and done items. I do see the appeal but I simply do not understand it.
Last edited by Awha; 03-12-2018 at 06:37 AM.
But wouldn't a top 100 reward only serve to motivate the tiny handful of players confident enough to place in the top 100?
If a regular player wasn't too interested in trying PvP to start with, a reward they'd never realistically obtain doesn't mean much to them. Not sure how an exclusive minority reward would serve to flesh out the PvP community long-term.




I feel this is a bit disingenuous because 1.0 exclusives require an entirely different game—one that no longer exists. Likewise, Overseas exclusive fall into a similar category. Speaking of, your example doesn't exactly work since we have the Crafter/Gatherer sets just not replica variations. A comparable example would be releasing reskinned Hellhounds.
These exclusives have been stopped due to complaints. For instance, Wind-Up Yotsuyu had no timed exclusive. Even the Moogle outfit eventually made it to the Mogstation. As someone who has exclusive minions (Carbuncles), I have absolutely no qualms with them being made available again.
Yet the most active PvP has ever been was after they removed Grand Company restrictions and released Garo gear—something everyone could work towards at their respective leisure. A reward only 600 people can obtain fails to motivate the overwhelming majority as they'll perceive they have little to no chance obtaining it, hence why PvP has always died each and every season. I don't doubt the intent behind these exclusive mounts. It just hasn't paid dividends. Locking rewards behind Wolf Collars maintains a reward but would serve a far better incentive. Those who dedicate themselves will obtain everything significantly faster not unlike Savage drops whereas those willing to wait can gradually earn the stuff they want, albeit at a much slower pace.
As was Ultimate. They received only a title.
Last edited by Bourne_Endeavor; 03-12-2018 at 11:25 AM.
|
|
![]() |
![]() |
![]() |
|
|