Not sure how having rewards they can't get will encourage a meaningful number of people to try the feast, this is the main issue with the current rewards. I don't remember seeing any if these discussions with the last two seasons.First of all, I support the idea for exclusive PvP reward and secondly, I just find this is pointless argument at beginning every season.
PvP side also need to get off their high horse.
Solo queue Feast is just a training mode for Arena in WoW.
It is competitive but it is also mostly a time sink with RNG involved, it is not really true skill based.
We don't have enough people to get party feast going where true skill is.
Therefore, we need to get more people switch from PvE to PvP.
All you need to do is politely tell them: "No thanks, PvP exclusive reward should stay exclusive to PvP, but we are welcome you help you participate"
Help them to join the Feast inside showing our toxicity side.
4.0 already lower the skill gap, this is really not a legitimate excuse.
All there is left is if you are willing to try.
Of all the carrots to put on a stick. I had hoped this to me a msq mount eventually, as it'd suit my alt way more than my main. Like hell I'll be spamming feast on an alt when eureka is finally coming out. heres to hoping theres a recolor somewhere down the line :c
They have a gross habit of doing this with a lot of Feast seasons.
They start the new season at the same time they launch a new Frontlines mode or some new PvE content that people want to try/focus on rewards from. Honestly, I would think they'd release new Feast seasons during their content lulls between patches to keep people busy, but for some reason they don't. which in turn leads to this issue:
Given how Feast queues noticeably die down after the first week or two, you often have to pick between committing to constantly queuing up for the Feast at the start of the season and put everything else on the backburner, or vice versa and slog through slower queues to try to climb the ranks....the fact that a lot of people in the top 100 got a terrible winrate but just had that much time on their hands to pour into the feast and managed to rank only thanks to the amount of matches they played...it's just more a game of who got more time to sink into this. And if you're not among the 100 that had that much time you just wasted yours.
Well... if that's the case, considering Eureka sounds pretty bad to me, I guess I'll put on the PVP pants and hit the Feast.
I'm pro PvP only rewards as well. I just have a different view over it. Everytime the discussion leans towards asking it to have PvE variants and I've always disagreed with it. My reasoning is that the way the system is right now, it doesn't work. You can go back and read my posts about it. I also don't want rewards for 8v8 either. I agree on 4v4 exclusive rewards because it was a mode meant for competition, but not on the way they work at this given time. With the increase number of players, keeping rewards to 100 per datacenter is not only terrible but a discouragement to the vast majority, preventing the PvP to grow. The system should help the player get into PvP by incentive rewarding them for smaller achievements while they strive to get better and pursue bigger ones later, and not only have big ones.
We both agee more than disagree to be honest. I just had to debunk the PvE comparison because it's one I always see and it's a bad one. Plus its always used by both sides in a way or another and I hate it. The modes are differents, its rewards and incentives should be different by nature.
Last edited by zuzu-bq; 03-10-2018 at 07:42 AM.
Rewards for smaller achievements, such as:
Gloria-class Airship
Black ADS
White ADS
Harambe mount
Faepup
Hellpup
Field Commander set
The incentives aren't enough to get people to play PvP, because PvP in this game is just so horrible right now.
Last edited by Kisama; 03-10-2018 at 07:54 AM.
Most of those are not applicable to Feast. And with the increase of game's population why the higher achievements keep locked to a small number of people while smaller achievements stopped following the growth? Specially when the minion ones were only implemented because of generalized complaints. I didn't even agree with those back then. You also forgot to mention the best of the smaller achievement's rewards: tokens for weapon purchase.
You seem to understand what I mean though, to some degree. I'm thankful for that.
You realize percentages are relative to your respective rank right?
having 50% at low plat isn't the same as 50% at diamond
you can also have a artificially low winrate due to the fact you play a lot. Say you hit a brick wall at 3000 rating and break even on games at that point? the more games you play the lower your winrate gets.
You can also argue that people who play a lot of games naturally get better at the game. Oh that must be a foreign concept to you
So please stop pointing to winrates as a indication of skill, learn what percentages mean and get back to me
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