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  1. #1
    Player
    ToppeHatte's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Caprice Shiften
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tsubaki75 View Post
    The 60 and 70 dummies were put in for the new expansions and skills, the main purpose of a striking dummy is for practicing your rotation which is best done when you have your full toolkit for the current expansion. While you are leveling you get new skills quickly and shouldn't worry too much about optimizing until you have everything. Having them at the lvl caps lets ppl worry more about story and actual leveling
    Am I missing something here? What's going to stop you from hitting a level 1 dummy when your character is level 70? Unless you're concerned about HP draining moves or what have you.


    If the actual numerical level is an issue for some people, then maybe just make it so you can't miss when striking a dummy?
    (2)

  2. #2
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ToppeHatte View Post
    Am I missing something here? What's going to stop you from hitting a level 1 dummy when your character is level 70? Unless you're concerned about HP draining moves or what have you.


    If the actual numerical level is an issue for some people, then maybe just make it so you can't miss when striking a dummy?
    The numerical value has nothing to do with practicing your rotation to make it more fluid, I was saying that there was no need for a char that wasn't lvl 50 in arr, 60/hw, and 70/sb to spend time on the dummy when they could be progressing. They were not made in varying levels since you really don't have a real rotation to practice until you get all of your skills and it would be a waste of resources to have a bunch of them for aesthetics.
    (0)