This was the one thing I liked about Minuet/Barrel back in the HW era.
This was the one thing I liked about Minuet/Barrel back in the HW era.





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Hyomin Park#0055
Tbf, I wouldn't mind if auto-attacks were removed completely from ranged weapons. Always looks strange firing off another arrow within .2 seconds of your last, having never notched it, or for a second arrow to just go flying off instantly before or after the first, as if fired through you rather than by you. The portion siphoned towards white damage also reduces control, and as we have no necessary GCD clipping issues -- except to the same extent as any other job -- it has no actual benefits in watering down its losses (which it could only do to a pathetically mild degree anyways).
You just made people who hate gunmage and bowmage weep with this suggestion.
EDIT: As far as my best workaround on controller, I have Focus Target on a macro bound to my right analog stick so I don't need to open the square menu at all. Doesn't stop that if my thumb twitches on the X button I pull, but it does mitigate some things.
EDIT2: Especially when the tank ready checks while I'm trying to pop food. Press X three times thinking I pressed twice--oops.
Last edited by Dualgunner; 03-08-2018 at 05:02 PM.


It's easy to say auto attacks don't actually offer anything and should be removed, but there would almost definitely be some unintended consequence of that. Not long ago someone brought up their difficulty in completing old leves that they outleveled, for completion's sake. Any leve that requires you weaken and /soothe almost requires auto attacks if you're obscenely over leveled for it.
How would you solve this problem, if you're trying to have auto attacks removed?
What would removing auto-attacks have to do with gunmage or bowmage? You're still left with instant cast weaponskills, not cast bars.
By removing their separate functionality, not their existence. For instance, let's say you hold up to your weapon speed's AA time. Whenever you fire a weaponskill, the weapon damage charged thus far releases with the shot prior. Thus it'd take your weapon speed beyond your last weaponskill for auto-attacks to activate, so there's no issue tabbing between targets, but your AA damage remains just as it was when pacified or having to avoid weaponskills. Thus AA damage is siphoned into weaponskills only insofar as their control and timing.It's easy to say auto attacks don't actually offer anything and should be removed, but there would almost definitely be some unintended consequence of that. Not long ago someone brought up their difficulty in completing old leves that they outleveled, for completion's sake. Any leve that requires you weaken and /soothe almost requires auto attacks if you're obscenely over leveled for it.
How would you solve this problem, if you're trying to have auto attacks removed?


I don't know on keyboard, but on gamepad you don't auto-attack when you're targeting stuff, even if you press X or A button to confirm the target. You must press X or A twice to start auto-attacking, or press an attacking skill to start the auto-attack.
Maybe there's something similar on keyboard.
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Oh, THAT trauma. Understandable. Understandable. (Even if I did, ultimately, liking some portion of Bow Mage gameplay in my Bard.)
I guess I'm the other one. I actually really liked the variance introduced by normally having only one oGCD gap, making (Feint and) Straighter Shot feel far more impactful, and giving some reason to play chicken with AoEs, which is generally fun as long as there's due reward.
Last edited by Shurrikhan; 03-08-2018 at 05:42 PM.





I really am 1 of 2 people that actually liked HW BRD. ;-; But maybe it’s because I never had issues with cast bars and learned to slidecast everywhere, which was really fun! X3
Sage | Astrologian | Dancer
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Hyomin Park#0055
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