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  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This was the one thing I liked about Minuet/Barrel back in the HW era.
    (1)

  2. #22
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Joe777 View Post
    I use controller and keyboard (PS4 player) and don't have problems with things like this. Must be a mouse thing.
    It’s a controller issue as well. If your controller thinks you clicked X twice, it initiates auto-attacks against the target.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,930
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Tbf, I wouldn't mind if auto-attacks were removed completely from ranged weapons. Always looks strange firing off another arrow within .2 seconds of your last, having never notched it, or for a second arrow to just go flying off instantly before or after the first, as if fired through you rather than by you. The portion siphoned towards white damage also reduces control, and as we have no necessary GCD clipping issues -- except to the same extent as any other job -- it has no actual benefits in watering down its losses (which it could only do to a pathetically mild degree anyways).
    (1)

  4. #24
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    It would be easier -in my mind- for them to just remove Bard & Machinists ability to auto-attack entirely and adjust their weaponskill/ability damage to make up for this.
    You just made people who hate gunmage and bowmage weep with this suggestion.

    EDIT: As far as my best workaround on controller, I have Focus Target on a macro bound to my right analog stick so I don't need to open the square menu at all. Doesn't stop that if my thumb twitches on the X button I pull, but it does mitigate some things.

    EDIT2: Especially when the tank ready checks while I'm trying to pop food. Press X three times thinking I pressed twice--oops.
    (1)
    Last edited by Dualgunner; 03-08-2018 at 05:02 PM.

  5. #25
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    It's easy to say auto attacks don't actually offer anything and should be removed, but there would almost definitely be some unintended consequence of that. Not long ago someone brought up their difficulty in completing old leves that they outleveled, for completion's sake. Any leve that requires you weaken and /soothe almost requires auto attacks if you're obscenely over leveled for it.

    How would you solve this problem, if you're trying to have auto attacks removed?
    (1)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,930
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    You just made people who hate gunmage and bowmage weep with this suggestion.
    What would removing auto-attacks have to do with gunmage or bowmage? You're still left with instant cast weaponskills, not cast bars.

    Quote Originally Posted by Hasrat View Post
    It's easy to say auto attacks don't actually offer anything and should be removed, but there would almost definitely be some unintended consequence of that. Not long ago someone brought up their difficulty in completing old leves that they outleveled, for completion's sake. Any leve that requires you weaken and /soothe almost requires auto attacks if you're obscenely over leveled for it.

    How would you solve this problem, if you're trying to have auto attacks removed?
    By removing their separate functionality, not their existence. For instance, let's say you hold up to your weapon speed's AA time. Whenever you fire a weaponskill, the weapon damage charged thus far releases with the shot prior. Thus it'd take your weapon speed beyond your last weaponskill for auto-attacks to activate, so there's no issue tabbing between targets, but your AA damage remains just as it was when pacified or having to avoid weaponskills. Thus AA damage is siphoned into weaponskills only insofar as their control and timing.
    (1)

  7. #27
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    What would removing auto-attacks have to do with gunmage or bowmage? You're still left with instant cast weapon skills, not cast bars.
    No real connection; just memories of the last time they took auto attacks away from range lol
    (1)

  8. #28
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I don't know on keyboard, but on gamepad you don't auto-attack when you're targeting stuff, even if you press X or A button to confirm the target. You must press X or A twice to start auto-attacking, or press an attacking skill to start the auto-attack.

    Maybe there's something similar on keyboard.
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
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  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,930
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    No real connection; just memories of the last time they took auto attacks away from range lol
    Oh, THAT trauma. Understandable. Understandable. (Even if I did, ultimately, liking some portion of Bow Mage gameplay in my Bard.)

    Quote Originally Posted by HyoMinPark View Post
    I really am 1 of 2 people that actually liked HW BRD. ;-; But maybe it’s because I never had issues with cast bars and learned to slidecast everywhere, which was really fun! X3
    I guess I'm the other one. I actually really liked the variance introduced by normally having only one oGCD gap, making (Feint and) Straighter Shot feel far more impactful, and giving some reason to play chicken with AoEs, which is generally fun as long as there's due reward.
    (2)
    Last edited by Shurrikhan; 03-08-2018 at 05:42 PM.

  10. #30
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dualgunner View Post
    No real connection; just memories of the last time they took auto attacks away from range lol
    I really am 1 of 2 people that actually liked HW BRD. ;-; But maybe it’s because I never had issues with cast bars and learned to slidecast everywhere, which was really fun! X3
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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