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  1. #1
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    It would be easier -in my mind- for them to just remove Bard & Machinists ability to auto-attack entirely and adjust their weaponskill/ability damage to make up for this.
    (6)

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Riko_Futatabi View Post
    It would be easier -in my mind- for them to just remove Bard & Machinists ability to auto-attack entirely and adjust their weaponskill/ability damage to make up for this.
    This would be acceptable to me personally as well. So long as a solution (a) avoids weakening the jobs and (b) removes the possibility of accidentally auto-attacking un-engaged monsters, I'll be happy.
    (0)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    It would be easier -in my mind- for them to just remove Bard & Machinists ability to auto-attack entirely and adjust their weaponskill/ability damage to make up for this.
    You just made people who hate gunmage and bowmage weep with this suggestion.

    EDIT: As far as my best workaround on controller, I have Focus Target on a macro bound to my right analog stick so I don't need to open the square menu at all. Doesn't stop that if my thumb twitches on the X button I pull, but it does mitigate some things.

    EDIT2: Especially when the tank ready checks while I'm trying to pop food. Press X three times thinking I pressed twice--oops.
    (1)
    Last edited by Dualgunner; 03-08-2018 at 05:02 PM.