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  1. #14781
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Texa View Post
    ALLIANCE ROULETTE STARTER PACK
    This is the reason the "lockout after three withdrawals" penalty was added. Imagine how it used to be before that ^^
    (0)

  2. #14782
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Singularity View Post
    This is the reason the "lockout after three withdrawals" penalty was added. Imagine how it used to be before that ^^
    It was a nightmare...
    (8)

  3. #14783
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,993
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ilenya View Post
    I figured T9 was one of them, which is where I stopped due to my lack of knowledge, kinda surprised on the other, though.

    In regards to knowing mechanics, I am aware that I am unlikely to ever experience them as they were when Coils was current, but I'd still like to have a general idea of how it works. The fact that I never got to try T2 properly still bugs me, even though I know at this point it's a harder way to do it (And that I can solo T2 as a SCH, so why would I even need to learn it properly? )
    Ok, lets see if i can do this. Turn 9 and 11 from memory(from the perspective of someone who learned because khloe is an f'ing psycho). Ill put up the spoiler tag again for consistency.

    So starting with 9. For the whole fight the edge of the arena is a kill zone, so dont go over the line. The first phase is just straight damage. If you get a meteor marker, run it to the edge of the area. Any time meteors are on the ground, if theyre too close to each other they explode for big damage to the group. This kills low hp characters, and multiple back to back explosions is basically a wipe. Most groups will put out enough damage that this random meteor doesnt get called. Nael will fly off, 3 green meteors will get called. You want to drop them on the 3 circle shapes in the middle of the room. These spawn golems, which need to be seperated or they merge and wipe your party. So tanks grab one each and move outwards, a DPS grabs the last and does the same. If there was a random meteor in the first part, get the nearest golem to eat it before you kill the golem so the rock on the ground doesnt explode. Golems that dont have a meteor to eat can just be burned down. Nael fights a bit longer, then flies off again for the meteor phase. I think 9 red and orange rocks are going to fall from the sky next(im almost sure its 9). Each will mark a player beforehand. The same person can be targeted by multiple rocks. You want these to fall on the edge of the arena as far apart as possible. Inter-cardinal points if possible(north vs northwest), no closer then one and a half minutes on a clock face. The end of this phase is 3 more green meteors, which you put on the 3 circles in the middle again. So for this phase you ideally need everyone to spread out as much as possible. They need to watch for their own meteors, be in position to drop it, be ready to run to another safe place if they get a second, and be aware of the meteors of the other players so they dont accidently get too close. If you get those placements right, the greens turn into golems again. You pull them away from the center again so they dont merge, but this time you dont kill them right away. Each meteor needs to get eaten so they wont explode, but a golem can only safely eat 3. So you separate them, carefully move them around to the rocks they need to eat without letting them get close enough to merge, and then kill them. This can be hectic, as you most likely have 1 non-tank being attacked. But a healer needs to be careful that if they heal said person that they dont pull aggro and accidently move the golem to a bad place. DPS have to be careful not to kill the golems before the rocks are gone, but if one or more of them are tanking then they can only really generate hate and move their golem by attacking. Once the golems are gone, the fight can move into the final phase. This starts with any rocks still on the ground exploding one after another. The group wants to stack for Heavensfall, which is essentially Nael dropping a satellite on the battlefield. The attack has a knockback and a danger zone, so everyone staying still until the knockback has happened and the aoe is marked means you shouldnt lose anyone. Nael lands again, and some drakes spawn around the outside. These will attack the group with elemental breath attacks that can leave puddles and bad status effects on the team. The lightning breath wants to be taken away from the group, you want to use fire breath to thaw those frozen by the ice breath, you dont want to stand in fire puddles. I think theres more, but the point is this is a lot to explain to people in the 10 seconds of downtime while the phase shifts and you dont typically explain how to do phase 5 to a group that wont pass phase 2(ok, we wiped there... next time do all that other stuff right, then afterwards do all this new stuff right). Luckily, if you DPS hard enough you can get the last of Naels health down before this phase goes on too long. Congrats, you get more cutscenes and can do final coil.

    Turn 11 is an easy fight with 3 mechanics to keep in mind. First phase, burn boss. Simple. For the add phase, he moves to the middle of the arena and puts down a death field(while going invincible). So walking through his box will kill you, turning the arena into a donut shape of space you can use. He spawns 3 adds in a rough triangle pattern in said donut shape. The tanks should grab 2 of them. The third is untankable - it moves at a set speed around the area while periodically attacking. So the idea is that the tanks move the other two adds at roughly the same speed and in the same direction(counter-clockwise i think) so that they never get too close to each other. If they get too close, they merge and get the buff i mentioned - 10x damage dealt and 1/10th damage taken. You also want to kill them at close to the same time, because after one dies their natural script is to try to merge so they will start moving towards each other if given the chance. For the last phase, the boss goes back on the attack. His aoes are fairly dangerous, though i dont remember if it was a strong dot or a large stacking vulnerability debuff that he used. Regardless, you want to avoid. And his final trick for this phase is that he is only vulnerable to attacks from melee range. That means ranged attackers and casters need to get next to him for their attacks to land. The merged orb add might also have the melee only buff along with the damage and defense. But with that in mind, if you made it past the orbs then standing next to him to burn him down isnt hard. The merge buff is the entire issue for this fight. An enemy doing room wide attacks for more then 10k damage every few seconds while reducing your damage dealt to pitiful numbers essentially makes for a moderate DPS and HPS check, and anyone reading this thread knows that not every group can play at a "moderate" level.

    For comparison, turn 10 is dodge aoe kill adds. Turn 12 is kill adds kill boss. Turn 13 is dodge aoe, survive divebombs, use the neurolink to survive terraflare, finish boss. Nothing really new in that set of instructions. Now mind you, this is the WT perspective still. At 50 theres a lot more to know and try to do.

    With that said, if youre up to 9 already id try putting up a PF to see if you cant pull them off. The story that gets told through the final coil is a much better cap to the ARR storyline then the Ultimate Weapon is. So worth doing for the cutscenes alone, plus some nice glamours. And yeah, you can make replicas of most of them, but so far i havent seen the dreadwyrm weapons anywhere else.
    (0)
    Last edited by Frizze; 03-08-2018 at 01:22 AM.

  4. #14784
    Player
    Meillquei's Avatar
    Join Date
    Sep 2016
    Posts
    359
    Character
    Cillien Temperlain
    World
    Maduin
    Main Class
    Reaper Lv 100
    Had a great group last night for Rabanastre

    We had a healer who hadn't done it in a while and she kept apologizing for doing badly. Everyone was super supportive of her, telling her not to worry about it and that we were all doing a great job of downing the bosses. We had one wipe on the first boss but one shot everything else. We had a RDM and SMN who were on point with rezzes and mana shifts for the healer. It was a very pleasant run! After the last boss, the healer apologized again and everyone who hadn't left offered to friend request her and wanted to run more with her.

    After reading all the Rabanastre horror stories on this thread, it's nice to have a positive group for it!
    (6)

  5. #14785
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Texa View Post
    ALLIANCE ROULETTE STARTER PACK
    Im gonna take a wild guess here.
    Was it Rabanestre or Dun Scaith ?
    (2)

  6. #14786
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Wiped 3 times to Behemoth LotA and then of course the obligatory Ancient Flare wipe. Nevermind the Vassabro being tanked by dps, Iron Giants tanked by BLM, and tanks not bothering to even try.
    (1)

  7. #14787
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ExKage View Post
    Wiped 3 times to Behemoth LotA and then of course the obligatory Ancient Flare wipe. Nevermind the Vassabro being tanked by dps, Iron Giants tanked by BLM, and tanks not bothering to even try.
    Sounds like a typical Wednesday.
    (1)

  8. #14788
    Player
    KerriganV's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    41
    Character
    Kerrigan Lionheart
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Texa View Post
    ALLIANCE ROULETTE STARTER PACK
    OMG XD
    Weeping, Dun or Rab?
    (1)

  9. #14789
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ExKage View Post
    Wiped 3 times to Behemoth LotA and then of course the obligatory Ancient Flare wipe. Nevermind the Vassabro being tanked by dps, Iron Giants tanked by BLM, and tanks not bothering to even try.
    I miss the good ol' days when we had 6 tanks, so while one tank was tanking the vassago the other one could take another group's and tank it way out in the lava and watch them all huddle at the edge too scared to go attack it. Good times, good times.
    (0)

  10. 03-08-2018 05:47 AM
    Reason
    Checking something

  11. #14790
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    Just finished doing Amdapor Keep - Hard, tanked/aggro'ed every group just fine. Get to the first boss and when asked if everyone knows the mechanic, the common reply of "Oh yeah ez" is spewed...right then I knew I was in for a bad time. Not only did the healer ignore the massive debuff, but he went out of his way not to hide behind the statues. I ask why, and he becomes a Cawnt with me, and anytime an add slips or I have to re-grab aggro, he complains...literally keeps hitting me with regen after every fight and asks why the mobs attack him first...It was basically facepalm city.

    My best advice for those healing or wanting to heal; Mizzteq goes out of her way to make dungeon and raid vids...hit the youtube or wiki and learn the mechanics of a fight. This goes for everyone in general, but as a healer and Tank, research is your best friend.
    (5)

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