i love the lore in the sidequests and some of the stuff in them is super silly and i loves it. (everyone in the ruby sea has slippery fingers and keeps dropping their fishing rods).
i love the lore in the sidequests and some of the stuff in them is super silly and i loves it. (everyone in the ruby sea has slippery fingers and keeps dropping their fishing rods).
I like them. Azim Steppe had fewer but really good ones. Would like more of them when new patches launches.
Since they are optional and the important ones like those who gives aether currents got a different icon, maybe they could put a turn off button for those who don't want to see the markers on the map? Maybe we already can do that nowadays, idk ¯\(°_o)/¯
Personally I love side quest it's a good time killer while waiting for queue times. Besides when you think about it if your sticking with one job it's the fastest and easiest way to reach 70 without depending on queue.
I like side quests too. When leveling up my main for the first time, I stopped doing them, just because it would have taken me forever to clear them all. But once that is done, and I no longer feel "pressured" towards endgame content, I really like how they give an insight about areas, and what problems people living there run into.
Then again, I also talked to every NPC to see what they would tell me, so I guess I'm just into lore and 'feeling' an area's way of life ^_^.
For those who just do it for completion purposes, I agree though - it's probably not as great an experience as it is for me.
Can you imagine the game with few dungeons/trials more interesting feast events if SE didnt spend a peny into making those fetch quests?
But well, without them the game would be pretty cold.
I still remember that side quest where the wolfman was lazy and stupid and could not find a job in the village. xD
Last edited by Nedkel; 03-07-2018 at 11:51 PM.
That was a good one ^_^. Some side quests I even remember better than parts of the main story quest. Like the one with the fishing guy on the Ruby Sea, who keeps pulling out monsters instead of fish ^_^.Can you imagine the game with few dungeons/trials more interesting feast events if SE didnt spend a peny into making those fetch quests?
But well, without them the game would be pretty cold.
I still remember that side quest where the wolfman was lazy and stupid and could not find a job in the village. xD
basically just this. The side quests that have linking quests and unique stories are the most interesting and fulfilling, despite the lack of rewards. I don't even bother with a side quest if it doesn't have a unique backdrop on it.
I would love more of these stories in every area. The side quests in Azim steppe were particularly interesting and I'd love more of those.
I love those too D:
Loved that one xD
And the one where we go shopping for like 400 things for the mol because their god said so.
I would actually like every patch to bring more sidequests with different rewards (glam, minions, gil), problem is finding good rewards that can be repeatable. Maybe like reputation system where we help villages make money, rebuild, keep people safe, etc and at the end of the week they just give us a lot of gil or something. The situation could be different for every area, at ruby sea there could be like 10 quests centered around going on ship quests where we defend the ship from sea monsters and pirates.......................
Things like that you know
Last edited by Ghastly; 03-08-2018 at 12:06 AM.
This would really bring a lot to the patches for me. I wish they had a quest making team that consistently worked on these instead of just introducing new ones each expansion. Im sad i have no reason to be in Azim Steppe anymore.
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