

i assume its because you can't max all the elements, also whats the point of if you can just max 2 elements and always switch them to be max why have a fake hinderment?


you know what? forget what I said, I got it wrong, but thanks actually, since you made me watch the video and you might be right![]()


a few points i want to make
its says 100% attack/defense but chances are its 100% less which = to 50% total unless it means 100% more damage to then defense too. like you would go from 500 power to 1000 power or 2000 defense to 4000.
we have no idea what monster element lvls mean a lvl 10 monster is that 5 in two stats or 10 wind?
6 stats with 5 lvls in each is 30 lvls to max meaning if you were to lvl them all they can all go to 3 with 2 stats left meaning 4 lvl 3 stats and 2 lvl 4 stats so most are 72 with 2 at 88%
lvl difference damage/sub element damage from the look of the video while he rotated the board it changes the lvl given to each element not active element BUT it does show which stats are main for each monster showing you which you wanna pump when.
sword shows its making you hit harder to the monster and shield showing its doing less to you they aren't in set places its just the go to elements for that monster
also my biggest point here is these are 128 man instances meaning unless something can survive being hit by 100 people zergs element means very little.
Last edited by Musashidon; 03-01-2018 at 07:06 AM.
As long as the AoE cap exists, open world bosses are inherently limited in terms of how threatening they can be.
Currently, it seems like they're capped at hitting a max of 24 players at a time, which is nothing if said bosses are meant for 100+ players.


Ye that is a problem idd, the game engine gets wonky after a set amount of ppl are engaged against a boss, sometimes it happens in 24 man too



I get the feeling that there will be certain patterns in that wheel that are going to be optimal and if you have anything else, you will be doing it wrong.
release date is march 13, on tuesday.....that this mean maintenance will be monday 12/13 so we can play it tuesday, or maintenance on 13/14 so we can play wed?
your dates are tripping me up, fam.
maintenance will be Monday night and patch will be playable tuesday morning (relative to your location)
so far I'm liking the concept, but I have a bad feeling about implementation. What I've seen of the video suggest open world mobs, and with the amount of people pouring in when it's released I'm expecting them to vanish pretty quickly, (usual salt will ensue, of course) Add to that the typical problems with hunts/big fates, plus some crashing and emergency maintenance.... I hope it all goes smoothly, but I'm not really expecting it.
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