Dude, you are wasting your breath
I think the real reason is, Yoshi's team is inexperienced in MMO developing,
and the project cost them a lot, so they go the simple & safe route.
Not everyone can be awesome.
Dude, you are wasting your breath
I think the real reason is, Yoshi's team is inexperienced in MMO developing,
and the project cost them a lot, so they go the simple & safe route.
Not everyone can be awesome.



They are hardly inexperienced. A lot of the team that works on XIV worked on 1.0 which in turn also came from XI. They also have the DQ MMO under their belt as a company. Lack of experience is hardly an issue and people need to stop treating them like they're newcomers to a harsh world. They make conscious decisions for content and development.
They do play it safe however but I bet a lot of that comes from being so badly burned from the arrogance that led to 1.0's crash. Unfortunately in the rush to build a new game fast, they've painted themselves into too many corners from a coding standpoint and now are bound to an extremely limited system. Much like 1.0 but in a different form.
Sadly this is just how XIV is going to be, I've come to accept that. The 4.x patch notes read identical to the 2.x patch notes. Tomestones, dungeons, primals ad nauseam. Except their are less dungeons now. So all I can say is unsub, I am. It's just never going to change.
Last edited by Xie_Belvoule; 03-03-2018 at 06:20 AM.

Though I generally play every 4-6 months, like my sub just ended and I was able to enjoy a months worth of content: story / new raids/ primal / dngs etc. (which really wasn’t even a months worth I did it all within a weekish) I felt the gear fatigue still from my awful awful extreme grinds from my previous play time.
I didn’t even try to do extremes since they’re at times mentally exhausting. Plus the gear was just the exact same with a few additions to the same old stats...
Which comes to my point:
Make gear that’s worth to seek after?
Make the Extreme Drops have it’s own Loot Pool that could drop Augmented gear with different stats?
Perhaps have something like: Hey this piece of gear allows AST to boost effects of cards by 5% more?
Perhaps add gear that increases red mage proc rate by 10%?
Hey this gear boosts Verholy / Verflare by 4%.
Hey this gear adds an increase to sentinel by 10s?
Idk have cool unique gear! It’s not hard? Is it?



First off, I would love to see some kind of depth or whatever added to their gear scheme.Though I generally play every 4-6 months, like my sub just ended and I was able to enjoy a months worth of content: story / new raids/ primal / dngs etc. (which really wasn’t even a months worth I did it all within a weekish) I felt the gear fatigue still from my awful awful extreme grinds from my previous play time.
I didn’t even try to do extremes since they’re at times mentally exhausting. Plus the gear was just the exact same with a few additions to the same old stats...
Which comes to my point:
Make gear that’s worth to seek after?
Make the Extreme Drops have it’s own Loot Pool that could drop Augmented gear with different stats?
Perhaps have something like: Hey this piece of gear allows AST to boost effects of cards by 5% more?
Perhaps add gear that increases red mage proc rate by 10%?
Hey this gear boosts Verholy / Verflare by 4%.
Hey this gear adds an increase to sentinel by 10s?
Idk have cool unique gear! It’s not hard? Is it?
Sadly, Yoshi himself said this will not happen. If those items are added, then players will demand that other players get them before they can join into endgame and he doesn’t want that.
He wants people to be able to walk away and take a break then easily rejoin the rest of us that stayed with minimal effort.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.


One creates an easy to get back into game to play at however pace, the other requires newer players to grind through hours of outdated content in order to continue onwards with what's current.
I prefer XIV's method.
A few dungeon runs, a few trial runs aren't a grind and I like feeling the progression itself rather than sitting around in the same janky crap for a year or two.


I don't bother much anymore gearing it pointless and uninteresting, I do the story stuff and then I go play other games like Yoshi suggested. I don't consider this a mmo really its just a regular mo feature you find with any single player story campaign game.
It better just wait for the next expansion at this point, and play something else like Yoshi suggested. The 4x patch series doesn't last long anyways and the catch up phase for the expansion will be a breeze save your Gil and purchase normal gear at the next starter city vendor. /Shrugs
Last edited by odintius; 03-05-2018 at 12:32 AM.


Can you believe that this game has never added any new stats in 4 years?! Direct Hit and Tenacity don't really count, they just reworked useless stats. And even if I'd let them have that, they have changed 2 stats in 4 years LOL. It's sooo boring.



Adding stats for the sake of novelty isn't good. Combat encounters and player stats are closely balanced against each other; adding in a new set of numbers to that complex equation will throw the delicate balance off. It's not something to be done lightly.
I'm not sure I'd like to see random bonuses added either, since it would always come down to "get the most damage", regardless of role in the current scheme of things. I'd rather they make gear more interesting to get (more and varied ways to acquire), or have a persistent and engaging mode that will always drop relevant gear if you put the time into it (relic; what I'm hoping Eureka will be).
gear treadmills are pretty standard in MMOs, so i'm not sure why people complain so much about it really. That said, I think our devs really dropped the ball when it comes to materia; it should be more impactfull, and much harder to obtain.
To those that say the devs don't care if people are consistently playing.... we wouldn't have weekly tomestone caps if they didn't.
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