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  1. #211
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    this gave me MMO PTSD just thinking about it, because it's so likely to turn out like this.

    Im hoping its something like, Tank is spec'd Fire to grab Fire adds while DPS are both spec'd water to take them down faster. Then if you need to go to a particular area for w/e incentive, you either have to change it up or /shout for an appropriate party.

    It really depends on the "cost" of switching up the element wheel and how strict/lax it is.
    I just want to see an elemental wheel done right for once.

    Hint: It's not by making rock-paper-scissors out of it...
    (3)

  2. #212
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I just want to see an elemental wheel done right for once.

    Hint: It's not by making rock-paper-scissors out of it...
    Rock-paper-scissors-dynamite-water. /s

    I dont really know how can do it right. historyically, "balanced" wheels werent worth the trouble and being spec'd in one direction always won. I hope its different.
    (0)

  3. #213
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    Rock-paper-scissors-dynamite-water. /s

    I dont really know how can do it right. historyically, "balanced" wheels werent worth the trouble and being spec'd in one direction always won. I hope its different.
    Generally, by creating not categories, but rather physics systems that each have their relevant interactions.

    Essentially, you use such factors as mass, heat, charge, and saturation.

    The main idea though is that then even something aquatic can be beaten with water, if it comes in overwhelming force and is used in the right ways. And as your likely to fight an aquatic monster in a water-filled area... it's also the most available. Obviously numerous undermechanics would be necessary, but the balance lies in tactical contributors, not damage types. Your goal wouldn't just be to pound it with water til it stops moving. You'd be trying to deny it things, move it, etc., by use of that water, just as you might by vaporizing the water around it, or creating islands via earth. Electrifying it will be fastest, but, if the fight is at all interesting designed, that'll also be the hardest thing to do, at least after you've already done it once.
    (1)

  4. #214
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    this gave me MMO PTSD just thinking about it, because it's so likely to turn out like this.

    Im hoping its something like, Tank is spec'd Fire to grab Fire adds while DPS are both spec'd water to take them down faster. Then if you need to go to a particular area for w/e incentive, you either have to change it up or /shout for an appropriate party.

    It really depends on the "cost" of switching up the element wheel and how strict/lax it is.
    The wheel is made in a way that you can set defense and attack favorable against the enemy you are fighting against, so there's no need for the specific situation you are describing, not to mention that if your dps are doing +300%+ dmg against a target, keeping enmity will be nigh-impossible if you don't have the right element.
    As for how often we can change the element wheel, that is a good question, because in the prewiew the wolves and the monkeys had different elements and were close by, since we cannot use mounts and enemies have a longer leash I do wonder how exactly often we can rotate the wheel
    (0)

  5. #215
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    isn't the elements set up so you want to at least but 1-2 stats in every element and not just going max one?

    like the first point was 50% or something and second goes to 75 or something?

    i just assumed the best path would be 3 of all stats and 2 stats 4 that way you are 80% every stat with like 90% on two/
    (0)

  6. #216
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The level cap is 20, if you get 1 point to spend each level you have 20 meaning you can cap 4 elements, after that you need to rotate the wheel which depending on mob placements and reset timers can be as good or not

    Take notice that since mob damage goes up to 50k 50% dmg reduction won't be enough

    also having 5 in a current defense element it's a possible 5 in offense too
    (0)
    Last edited by Remedi; 03-01-2018 at 06:12 AM.

  7. #217
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Remedi View Post
    Take notice that since mob damage goes up to 50k 50% dmg reduction won't be enough
    Mhm... 50k on a black mage. That number is likely going to look a lot more tame on a tank.

    Scaling in the preview was like this: 28, 52, 72, 88, 100 (%). 20/5=4 each -> 88% on everything. Not sure how that's supposed to work with defense, as 100% defense... I dunno. That doesn't sound likely.

    I'm going to wait and see there.
    (0)

  8. #218
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    those were trash mobs, It's made so you can also solo them as such the class you are in shouldn't matter

    But in the end we can only wait and see
    (0)

  9. #219
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Remedi View Post
    those were trash mobs, It's made so you can also solo them as such the class you are in shouldn't matter

    But in the end we can only wait and see
    they were also lvl 10 when yoshi was lvl 5 we don't know if there is a damage difference if lvl is to far apart

    or if they can have secondary elements which plays in why they hit so hard so having it so you take 72% less damage in all elements may be better then 0 in 2 and 100 in 4
    (0)

  10. #220
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Only 1 defense and 1 offense is active at any time however, else why having the spinning board around at all?
    (0)

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