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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HiirNoivl View Post
    Hate to break it to you, man
    Nah, Toto-rak is fine. Even Darkhold at least has some side objectives to spawn extra loot. I'm not expecting like EverQuest type dungeons here, but as long as they stick to copying early WoW instead of anything from Burning Crusade and beyond I think the dungeons will be okay. Like Stratholme, Scholomance, Blackrock Depths, and Lower Blackrock Spire were all pretty decent.
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  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brannigan View Post
    Nah, Toto-rak is fine. Even Darkhold at least has some side objectives to spawn extra loot. I'm not expecting like EverQuest type dungeons here, but as long as they stick to copying early WoW instead of anything from Burning Crusade and beyond I think the dungeons will be okay. Like Stratholme, Scholomance, Blackrock Depths, and Lower Blackrock Spire were all pretty decent.
    Those are definitely some great dungeons. I think original Strat is still, to this day, one of my favorites.

    Another great raid was Karazhan. It may have been BC, but it was amazingly designed. It wasn't just linear progression, you had choices. You could skip certain areas (most groups I ran with always skipped the basement). There were optional bosses, but they all dropped good loot, so there was always incentive to try them. The opera event that would be one of three random presentations, so you never knew what it would be until it started. The chess event which felt like a huge mini-game. Not to mention, it was in a huge creepy tower with thematic music. Plus, the quests you had to do. There was a quest chain to gain entry, and a chest chain to get the urn to summon one of the bosses, Nightbane. If you didn't have the urn, you had to skip him.

    I definitely don't want to see all dungeons/raids in this game be timed. I think it's fine for some, or to complete some objectives (WoW did this with quests in Strat and Shattered Halls, and set up the Zul'Aman treasure chests that way). For a couple of raids, it's fun. But I don't want to see that in every dungeon the exploration aspect has been removed, quests are rushed, and people unnecessarily skip bosses just because they're worried about clearing it in time.

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