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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The 1-hour time limit was interesting to me when it was first announced because I thought they'd use it differently. Basically if you could actually fight every boss in Toto-rak in one clear and your limiting factor was the timer rather than the number of photocells available I think that would be pretty cool.

    The timer lets you put cool stuff into the dungeon as well. Maybe a side path that takes some extra time to clear to but has a fountain that restores your party's hp/mp and gives a 10 minute buff, or defeating an encounter in a certain way gives a time bonus or opens a shortcut. Maybe not using shortcuts at all unlocks an extra boss.

    Honestly as long as not every dungeon becomes a WoW-style hallway I'll be fine with whatever.
    (4)

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brannigan View Post
    Honestly as long as not every dungeon becomes a WoW-style hallway I'll be fine with whatever.
    Hate to break it to you, man
    (0)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HiirNoivl View Post
    Hate to break it to you, man
    Nah, Toto-rak is fine. Even Darkhold at least has some side objectives to spawn extra loot. I'm not expecting like EverQuest type dungeons here, but as long as they stick to copying early WoW instead of anything from Burning Crusade and beyond I think the dungeons will be okay. Like Stratholme, Scholomance, Blackrock Depths, and Lower Blackrock Spire were all pretty decent.
    (1)

  4. #4
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brannigan View Post
    Nah, Toto-rak is fine. Even Darkhold at least has some side objectives to spawn extra loot. I'm not expecting like EverQuest type dungeons here, but as long as they stick to copying early WoW instead of anything from Burning Crusade and beyond I think the dungeons will be okay. Like Stratholme, Scholomance, Blackrock Depths, and Lower Blackrock Spire were all pretty decent.
    Those are definitely some great dungeons. I think original Strat is still, to this day, one of my favorites.

    Another great raid was Karazhan. It may have been BC, but it was amazingly designed. It wasn't just linear progression, you had choices. You could skip certain areas (most groups I ran with always skipped the basement). There were optional bosses, but they all dropped good loot, so there was always incentive to try them. The opera event that would be one of three random presentations, so you never knew what it would be until it started. The chess event which felt like a huge mini-game. Not to mention, it was in a huge creepy tower with thematic music. Plus, the quests you had to do. There was a quest chain to gain entry, and a chest chain to get the urn to summon one of the bosses, Nightbane. If you didn't have the urn, you had to skip him.

    I definitely don't want to see all dungeons/raids in this game be timed. I think it's fine for some, or to complete some objectives (WoW did this with quests in Strat and Shattered Halls, and set up the Zul'Aman treasure chests that way). For a couple of raids, it's fun. But I don't want to see that in every dungeon the exploration aspect has been removed, quests are rushed, and people unnecessarily skip bosses just because they're worried about clearing it in time.

  5. #5
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I wonder if it'd be technically possible for players to be able to create their own instanced dungeons for others to attempt.
    For instance, they'd choose from a series of prefabricated maps, but lay monster spawners where ever inside and choose the level and mob types from a selection. Lay treasure chests which they can fill with items the creators supply for others to find. The dungeons would be retained for only a short time so not to weigh down the servers too much.

    If it were possible, I think it'd be a pretty fun and unique thing to participate in. Might help keep the content somewhat fresher if there was always something different that you never know what you were going to get into available from the players themselves.
    (0)

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