The Specialist rotation I posted puts out a small bit of extra quality if both patient touches hit (in comparison to the 100% Reddit macro post). The Non-specialist rotation I posted puts out a MASSIVE amount of extra quality if both patient touches hit and the same quality if only one hits (in comparison to the 100% Reddit macro post). The quality requirements they put on the non-specialist rotation in the Reddit macro are pretty unreasonable at 1536 control. They should have just used a lower control number and noted you need more starting quality.
As for the 35 durability macros mine put out huge amounts of extra quality (with rng). I strongly suspect looking at the requirements posted in the Reddit thread (1550 control) and still requiring 2000-5000 quality that my 35 durability macros are simply superior for the goal. The goal being HQing as many intermediate materials as possible with limited HQ ingredients (if any). I think intermediate materials are probably one of the places patient touch shines in being able to achieve HQ without huge amounts of control or starting quality.
So I think I see what you're getting at Caimie, its quite likely some people may want the 35 durability macros from me, but would then flip over and use 100% macros with HQ food and potions. That would totally make sense and probably be more efficient for most people!