I want dungeons with multiple paths which you can choose from which determine the outcome (salvage like). Multiple objectives on each path. NOT LINEAR, I do not want linear gameplay... gets boring after a few reps. I want the dungeons to be potentially expanded apon as well... that way the new content does not always negate old stuff.

No more run through everything strategies.... biggest issue of darkhold.
And absolutely no auto drop feature... loot has to be distributable.
Get rid of the stupid 1hr timer on everything.
Remove the 8 person cap on everything, it is bad for linkshells.