Quote Originally Posted by Elamys View Post
I, again, invite anybody here to explain how they would solve Balmung's population problem because it's obviously not going away with incentives.
Bluntly, lock the server until the population requires it to be a preferred server to transfer to. I think the method before worked for its purpose. If it actually is unstable (again), then it wouldn't be as it was. What's funny is that Gilgamesh crashed harder than Balmung on Stormblood release. Still Balmung's fault though. Obviously.