I never semi-AFK'd mob trains in FFXI, speaking personally. And I very much appreciated the ability to actually talk to people. Case in point, over my time in FFXI, I met at least half-a-dozen people that I'm still friends with roughly a decade later. I didn't meet them by chatting in some random throwaway Linkshell; I met them in parties, and then added them to my FL, and then partied together some more, and then started running content with. It was natural, and organic, and something entirely missing from FFXIV, where the only meaningful socializing happens via the 2018 equivalent of early internet chat rooms.
As to the quality, modern titles are absolutely worse than the older ones, at least in regards to MMOs. The modern MMO works, essentially, like a very large mobile game. There's little depth or challenge, beyond a few exceedingly difficult grinds or made-for-difficulty optional fights. It's easy to accumulate in-game currency; it's easy to level-up, and sometimes able to be purchased; the storylines are simplistic and easily grasped; there's never a question of where to go or who to talk to in order to complete a quest. Combat is typically reactive rather than strategic, twitchy rather than mental.
Old-school MMOs were built very differently. And, because of this, they demanded more of the player in order to really be enjoyed. The payoff, however, was vastly greater than anything a modern MMO can muster. They aren't even in the same league. Saying the modern MMO and the old-school MMO are just as good as each other, is somewhat like saying that Jerry Bruckheimer is as good a director as Stanley Kubrick. Bruckheimer's films might be fun popcorn flicks, but in no way are they equivalently "good" films to those made by Kubrick; they're simply more accessible to a wider audience.
You mean FFXIV questing* for that first part, no? FFXI actually released before WoW did.