I, personally, am not having a problem with it, even though I main samurai. I made this thread not to complain, but to bring up discussion on what I think is a valid point that this direction is leading to greater and greater marginalization of classes.

For Byakko, the tank limit break to bypass the tiger was not intended, and yet the strategy is the de-facto way of clearing it now. It's "skip soar" all over again. In all honesty though doing it the "original" way is just a pain. I like that the players were inventive enough to try a strategy that the dev team did not anticipate

RE: the 7 tanks, 1 healer - classes should still be divided according to requirements as they are now. It's just that if two people want to play warriors or ninjas or what have you, it shouldn't make THAT much of a difference.

I get that this isn't a fighting game where smashing buttons leads to amazing results. But when you look at it, putting everything inside of such a small window of potential is just smashing buttons with a glossy coat of paint over it. Rotations and openers are all well and good, but I still think just because "other games do it too" shouldn't be a reason for FFXIV to follow suit.

I like the direction the devs took at the beginning of Stormblood to make each class unique, but some, I think are tied a bit too vigorously to those DPS windows -- I feel it's too "all or nothing" in some cases, and people concentrate more on lining everything up precisely rather than the mechanics and the "choreographed dance" of that particular fight.

Hopefully that helps clarify a bit more what my intention was with this thread.