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  1. #11
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    WHM: God healer. Crushes foes with its massive healing power.

    SCH: Wishes it healed as much as WHM.

    AST: Wishes it was WHM.

    Disclaimer for those who need one: This is a joke. I actually think all healers are fairly balanced. I do think WHM is really strong right now though, especially with the Divine Benison change.
    (5)

  2. #12
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    So.. this thread: SCH is the premier undisputed definition of healer. WHM has big heals, but otherwise, kind of just there. AST = WHM ripoff.

    Gotcha.
    (3)

  3. #13
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    White Mage: Easy to learn, hard to master...
    Actually, the 3 healers jobs are hard to master, but WHM is way more easier than the 2 others.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  4. #14
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    I appreciate the opinions WHM is receiving. It used to definitely be a class many would refer to as "Baby's first healer" "Boring" "Zero difficulty".

    I'm glad the perception has changed to one that's "easy to pick up, but difficult to master."

    As a WHM main, I'd say that the class feels more powerful than ever in what it's capable of. To me, it feels like the traditional rules of healing don't apply to me anymore and I can bend situations to my will by using everything in my kit. Class definitely benefits from speedy fingers. With all of its oGCDs, you can pull some serious miracles out of your ass and still pump DPS.

    Strategic use of HoTs and insta-heals gives you enormous DPS uptime. I've thought about recording myself doing a dungeon run to show some people what I mean about how much you can pull off with WHM. The class feels really solid and complete to me at the moment - barring a possible tweak to Confession stacks maybe... Only thing on my wishlist for the class is a new attack that isn't stone or wind. An insta-cast GCD Attack would be nice so I could spam something other than Aero 2 while running/dodging.

    As for SCH and AST? Not as familiar... They don't speak to me in the same way, so my opinions are light. Pet and Card management is an extra layer of complexity to doing Heals and Damage that makes me (individually) feel less hands-on with the task, and less accomplished and confident in the results... Probably why I enjoy the straight forwardness of WHM so much.

    As for who I prefer to partner with? SCH. Always feel like most AST are too distracted with their cards...
    (0)

  5. #15
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Coltvoyance View Post
    I appreciate the opinions WHM is receiving. It used to definitely be a class many would refer to as "Baby's first healer" "Boring" "Zero difficulty".

    I'm glad the perception has changed to one that's "easy to pick up, but difficult to master."
    I think 2.0 WHM was really reliant on GCDs, which made it feel "slow". 3.x WHM actually received nothing BUT oGCDs (alongside upgrades to their damage spells), and while in 4.0 they kinda got some lackluster upgrades IMO Divine Benison after the change is now another powerful, short CD oGCD that really adds to WHM's engagement factor.
    (0)

  6. #16
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Coltvoyance View Post
    I appreciate the opinions WHM is receiving. It used to definitely be a class many would refer to as "Baby's first healer" "Boring" "Zero difficulty".
    Yeah, 2.0 WHM particularly got a lot of hate -- but I never agreed with it, it's always had nuances and things to master.

    Quote Originally Posted by Coltvoyance View Post
    As for who I prefer to partner with? SCH. Always feel like most AST are too distracted with their cards...
    AST's always been a test of multitasking and yeah, a lot of players do get distracted... but there's no shortage of... less proficient WHMs and SCHs out there either.
    (0)

  7. #17
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    While they are all pretty balanced overall at level 70, I tend to prefer different healers at different level caps snd content.

    For dungeons: WHM and SCH have more fun AOE skills. Gravity comes later, and while very safe (being able to stay far away), it is pretty boring to use. Holy has stun, large radius, and looks sweet. Miasma 2 is instant cast so you can cast while staying mobile, dodging attacks, and using oGLDs for a more active playstyle. Also, AST has no AOE dots.

    For Trials: AST is king. Your cards are more helpful expanded and your stances allow you to fill in the drawbacks of your co-healer perfectly. Trials often require heavily healing and AST has very high potency heals and lightspeed to power-heal through anything. Next is whm since regens stack with other healers and their heals are also very solid. SCH is worst because of the possibilty of double SCH being less than ideal.

    For pre-50: AST can be super boring if you are level capped before cards at level 30. SCH always has the pet and whm has cool looking stone spells. AST is stuck with a basic, weak attack spell that sounds like you are attacking with a wet noodle. Only upside is the powerful essential dignity ability which makes it so you basically don’t have to heal at all in the beginner dungeons.

    For level 50 cap: I like scholar best since the pet is as powerful as ever and they get their aetherpact early for the most off global cooldowns at this level. Also SCH MP management is great early, while WHM has the power-hungry holy without thin air or assize to help power it. AST is worst since they are missing AOE at this point and, since level 50 content is easy, it makes things boring.

    For level 60 cap: SCH most situational abilities are between 50-60, but WHM gets their core, always helpful skills during these levels. As a result, I like WHM best.

    After level 60, WHM is relatively less exciting with duds like secret of the lily 2. Divine Benison and Thin Air are nice, but it kind of feels like getting what the other healers already had. In the end, they are all quite balanced.
    (1)
    Last edited by Braven; 02-14-2018 at 04:44 AM.

  8. #18
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    The fact that they managed to make all three of the healers at least somewhat distinct while still keeping a decent amount of parity makes me wonder how they manage to do the complete opposite with tanks. WHM is a "baby's first healer" with ultra straightforward mechanics and strong heals, but still manages to have plenty to offer to experienced players; SCH has the most interesting and (in my opinion) proactive gameplay of the three, and spends a lot less active time healing which is fairly unique; AST is a bit of an odd duck because it's mostly just borrowed mechanics, but the cards offer a unique niche and its spells are among the most visually spectacular.

    It's not perfect, but if they stayed the way they are until the next expansion (where they completely butcher the job balance again) then I wouldn't be upset in the slightest.
    (1)

  9. #19
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Risvertasashi View Post
    Yeah, 2.0 WHM particularly got a lot of hate -- but I never agreed with it, it's always had nuances and things to master.

    AST's always been a test of multitasking and yeah, a lot of players do get distracted... but there's no shortage of... less proficient WHMs and SCHs out there either.
    For sure, I just ignored the haters. It was always a stupid argument.

    You bring up a good point about astrologians. There are times when I blank on a card. But, I have to wonder, which healer demands the most multi-tasking, astrologians or scholars?

    (0)

  10. #20
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    You bring up a good point about astrologians. There are times when I blank on a card. But, I have to wonder, which healer demands the most multi-tasking, astrologians or scholars?
    IMHO they have rather different demands on the player.

    SCH is more about mindless APM much of which can be done on autopilot. Embrace spam is the big one here of course, but working for that 45 second aetherflow is a pretty similar story.

    AST has a much lower work rate but demands more mental agility of the player with the somewhat unpredictable nature of cards. You can streamline it somewhat with flowchart style prioritisation but on the flipside, Sleeve Draw can be an absolute pig at times.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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