Everything wrong
https://amp-reddit-com.cdn.ampprojec...ECAEYAQ%3D%3D#
Someone has done the math correctly already
Everything wrong
https://amp-reddit-com.cdn.ampprojec...ECAEYAQ%3D%3D#
Someone has done the math correctly already
Now im confused xD
Ok.... so then what is the opener that is still the same? Again new to doing 70 mnk so im not sure what the "best" opener is...
https://www.youtube.com/watch?v=4kXGqydLTek
And Mr happy's opener which is not bad, but he talks to you about it
https://www.youtube.com/watch?v=8T6Jodh-_9I&t=33s
Last edited by Mahrze; 02-17-2018 at 06:42 AM.
https://www.youtube.com/watch?v=4kXGqydLTek
And Mr happy's opener which is not bad, but he talks to you about it
https://www.youtube.com/watch?v=8T6Jodh-_9I&t=33s
Thanks for the help![]()
form shift x3, diversion, double wind tackle, fists of fire, snap punch, dragon kick, forbidden chakra + brotherhood, twin snake, riddle of fire, demolish, internal release + perfect balance, true strike + howling fist + elixir field (rep HW or EF w/chakra if it's up), true strike + steel peak, true strike, snap punch, bootshine, twin snake, demolish
using chakra immediately is typically best but if your SS is under about 1k it can fuck with keeping your GL3 up if you aren't careful. this rotation allows your final demolish to go off about a second before riddle of fire goes away. it has advantages in v7s because your tackle comes back simultaneously when you drop your orb on the outside of the arena.
the downside to this rotation is you're stuck in a bs>twin>sp>dk>true>sp type rotation (flopping from flank to rear to flank each hit, doesn't matter in v5s and v6s). the upside is that your cd's are all up (minus steel peak/riddle of fire) simultaneously to go into an IR>true strike spam once a minute that will align with a ninjas debuff.
I'm sorry but this is a horrible, horrible opener. Stop spreading misinformation.form shift x3, diversion, double wind tackle, fists of fire, snap punch, dragon kick, forbidden chakra + brotherhood, twin snake, riddle of fire, demolish, internal release + perfect balance, true strike + howling fist + elixir field (rep HW or EF w/chakra if it's up), true strike + steel peak, true strike, snap punch, bootshine, twin snake, demolish
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