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  1. #141
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ArcaviusGreyashe View Post
    Why even add jobs ?
    Apropos of nothing but I actually feel like the one person here on the forums who wouldn't mind a moratorium on new jobs if it meant for one expansion they were going back and reworking some old ones that I think horrifically missed their mark in terms of design (AST and SMN, most notably). Like I'm talking, changes so extensive they're basically a new job - especially SMN now that we have less "PS3 limitations" to hold the design team back when it comes to summon designs/sizes (AST cards are "okay", I mostly want them to get a better healing schtick than "can be budget WHM or budget SCH"). But I feel like the forums would lose their nuts over no new shinies to play with, which is weird to me because other games don't introduce new classes every expac and people survive.
    (1)

  2. #142
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    Sure, but... what am I supposed to answer, here ? I just don't see why it would be easier to get a variety of DPS than a variety of tanks. I mean, if you want to go that way, why do we have so many DPSs ? Why even add jobs ?

    I don't ask for a hybrid job, I ask for tanks that can do, aside from their actual job, something else, like WAR can DPS a bit, and PLD can off-heal a bit... In my example, tactician can support a bit, that's all. That doesn't mean he'd be less of a tank, it's just obvious that a tank job will have CDs, some kind of holmgang, a tank stance, and so on... You know, tank players aren't just meat sacks, they might want to get a bit variety in their gameplay, too x)
    There was nothing to answer. I was just pointing out the Trinity that this game has locked itself into prevents it from making truly unique feeling jobs. Your second paragraph just pointed out exactly what I was trying to say with my analogy. Back in FFXI jobs were more open ended and that forced the devs to work around what the players figured out. Ninja tank is a great example of this and thats something you will never see in FFXIV because of how they built it. Strip each job down to what the abilities do and you will see its really just reskinned versions of the same thing, sometimes with one or two new methods of getting there thrown in.

    Its not a bad thing per se, it just means any uniqueness will be superficial at best. I would love some sort of spec option that would allow for more customization within each job but we wont see that without an overhaul in the games core system. At least thats how I see it, maybe i've just become too cynical...
    (1)

  3. #143
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MageBlack View Post
    TYour second paragraph just pointed out exactly what I was trying to say with my analogy. Back in FFXI jobs were more open ended and that forced the devs to work around what the players figured out. Ninja tank is a great example of this and thats something you will never see in FFXIV because of how they built it.
    Oh, so that's what you meant ! Well, then, sure, we agree. I didn't understand you at first, but hey, better late than never. Sorry for misunderstanding you, though.

    Sure, all jobs are pretty much the same, and, to be fair, I don't really see a real difference between most jobs, apart from sinergies, and, although I agree that it's frustrating that all jobs are the same, under the thin layer of "see ? it's a MNK with mudras !", but that's what we got playing FFXIV, and I think it's... pretty fair, actually. Sure, FFXI always appealed to me, even though I never played it, precisely because of the versatility of its classes, but a more structured system is good as well. Who knows, maybe, in FFXVII, or FFXVIII, or whatever MMO FF, we'll get back to something more fulfilling. In the meantime, some nuances for tank would still be appreciated, though, because "off heal" or "DPS" or "nothing" is kinda boring after 2 years.

    Quote Originally Posted by loreleidiangelo View Post
    But I feel like the forums would lose their nuts over no new shinies to play with, which is weird to me because other games don't introduce new classes every expac and people survive.
    You're not the only one, to be fair, and, although I really want a new job, simply for "more lore = more possibilities for RPing" reasons, I'd really love them to take a good look at every job, and rebuild some of them from scratch. And, by all means, update the core system of the game, so we can get more customization option and rework on the basis of the game, if they can. Yeah, I'd pretty much be happy with a new extension that pretty much just takes the game from where it's at, and make it better. No new zone, no new job, just revamped the fundamentals of it, so it can actually get cleansed from all the 1.0 stains still left.
    (0)
    Last edited by ArcaviusGreyashe; 02-17-2018 at 02:20 AM.

  4. #144
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    Oh, so that's what you meant ! Well, then, sure, we agree. I didn't understand you at first, but hey, better late than never. Sorry for misunderstanding you, though.

    Sure, all jobs are pretty much the same, and, to be fair, I don't really see a real difference between most jobs, apart from sinergies, and, although I agree that it's frustrating that all jobs are the same, under the thin layer of "see ? it's a MNK with mudras !", but that's what we got playing FFXIV, and I think it's... pretty fair, actually. Sure, FFXI always appealed to me, even though I never played it, precisely because of the versatility of its classes, but a more structured system is good as well. Who knows, maybe, in FFXVII, or FFXVIII, or whatever MMO FF, we'll get back to something more fulfilling. In the meantime, some nuances for tank would still be appreciated, though, because "off heal" or "DPS" or "nothing" is kinda boring after 2 years.
    No probs! I may have been a little obtuse about it so its understandable. This formula they have is also why i'm concerned for players who want BLU, PUP, and BST in this game. they will not be the BLU, PUP, and BST you want. BLU skills will be dolled out through a job quest (might involve a specific critter) but that will be the set skill you get, it would be too much of a wild card for the devs to try and control and calculate around taking a skill from an enemy in the wild like it used to be. BST and PUP will be just like the SMN/SCH you get a tanky one, a DPSy one, and a DoTy one then if you are really lucky, 3 expansions later, you might get a new skin for each role...
    (0)

  5. #145
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Chemist

    The world is already set up to have Chemist / Salve Maker / Medic as a healer. The Mix ability could be pretty intuitive I think.


    As for other jobs, I would like to see jobs that use:
    • Crossbows
    • Great-Hammer & Maces
    • Whips & Flails
    (1)

  6. #146
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Reworks on existing jobs that underperform would be nice. Thanks.
    (3)

  7. #147
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by MagiusNecros View Post
    Reworks on existing jobs that underperform would be nice. Thanks.
    I threw you a Like because I generally agree, though as I mentioned in my post I don't think jobs should be reworked just because their numbers aren't where they should be. BRD, BLM, DRG, NIN I think are classes that fulfilled their fantasy pretty well and while BLM could maybe do more damage I don't think it needs a major rework in its current form. Meanwhile SMN, despite being top-tier DPS, has been more a "poison mage" than an actual summoner for years now and while SB is slowly edging some elements of the "big flashy summons that do cool moves" fantasy in it still has to work with the ACN dots-n-Aetherflow base kit, which IMO severely limits what it can do.

    That said, I do largely agree that we need less new shinies and more improvements on our existing jobs first.
    (1)

  8. #148
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Expansions are basically a whole new game. An expansion that does nothing but modify the existing content is not possible. That's called an update, and updates come free of charge. They would not spend two or so years working on something that they can't get an ounce of extra money from all at once, especially since MMO's without new content simply die out. It doesn't matter how great the game is. Most players just need new content to stick around.

    Or do you want to tell me how do you imaging a party at a trial roulette ifrit with two astrologians, each having different skill sets from each other just cause one bought the expansion and the other did not?! Or do you want them to make that expansion mandatory and lose a big chunk of people for openly lousy business practices?!


    Need of working on existing classes is no excuse to not make new content, new jobs included. As for why players in this game push so much for new jobs when other games don't have them as often is simple as well. This games job system is additive, and a new job is an addition to your current character, an extension of what it can do, and not something you need to make a new character for. As such, it is more expected to be regularly updated than in other games where a new class would mean losing all the time invested in what you had built (or spreading future time between the old and new character) or a content that you wouldn't deal with at all.
    (3)

  9. #149
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by kikix12 View Post
    Expansions are basically a whole new game. An expansion that does nothing but modify the existing content is not possible. That's called an update, and updates come free of charge. They would not spend two or so years working on something that they can't get an ounce of extra money from all at once, especially since MMO's without new content simply die out. It doesn't matter how great the game is. Most players just need new content to stick around.

    Or do you want to tell me how do you imaging a party at a trial roulette ifrit with two astrologians, each having different skill sets from each other just cause one bought the expansion and the other did not?! Or do you want them to make that expansion mandatory and lose a big chunk of people for openly lousy business practices?!


    Need of working on existing classes is no excuse to not make new content, new jobs included. As for why players in this game push so much for new jobs when other games don't have them as often is simple as well. This games job system is additive, and a new job is an addition to your current character, an extension of what it can do, and not something you need to make a new character for. As such, it is more expected to be regularly updated than in other games where a new class would mean losing all the time invested in what you had built (or spreading future time between the old and new character) or a content that you wouldn't deal with at all.
    ? Have you never played expansions in other games? The class is changed at the base level, not just for people who buy the expac, are you trolling? Also, nowhere did anyone say "Also don't add new content", we said "don't add new jobs, work on fixing some old ones". Your reading comprehension is really lacking, tbh. As for your final point, of course it's not necessary to skip new jobs to "fix" old ones, but SE so far hasn't seemed that willing to expend the budget necessary to make major sweeping changes in just patches (outside of the oooooold WAR fix in 2.1), and since new jobs ABSOLUTELY have balance ramifications for older jobs I do believe its better to do major reworks for old jobs without throwing new ones in the mix.

    Quote Originally Posted by ArcaviusGreyashe View Post
    You're not the only one, to be fair, and, although I really want a new job, simply for "more lore = more possibilities for RPing" reasons, I'd really love them to take a good look at every job, and rebuild some of them from scratch. And, by all means, update the core system of the game, so we can get more customization option and rework on the basis of the game, if they can. Yeah, I'd pretty much be happy with a new extension that pretty much just takes the game from where it's at, and make it better. No new zone, no new job, just revamped the fundamentals of it, so it can actually get cleansed from all the 1.0 stains still left.
    To be fair, trending too much towards "fixing" old stuff also isn't a great sell for an expansion, either. I remember World of Warcraft's Cataclysm, after all. This is why I think the next expac should still offer the traditional upgrades like new zones/stories/maybe a new race, but no new jobs and do a lot of work on making each class feel more unique and less homogeneous.
    (0)
    Last edited by loreleidiangelo; 02-17-2018 at 04:07 AM.

  10. #150
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by kikix12 View Post
    Expansions are basically a whole new game. An expansion that does nothing but modify the existing content is not possible. That's called an update, and updates come free of charge. They would not spend two or so years working on something that they can't get an ounce of extra money from all at once, especially since MMO's without new content simply die out. It doesn't matter how great the game is. Most players just need new content to stick around.
    So since alot of people like to make comparisons to XI (for good or bad or just neutral), alloow me one: The second expansion to FFXI, Chains of Promathia, added no new jobs. It had plenty of other things, including to what I have read/heard the longest (and possibly best) story and for a time was also one of the most difficult pieces of content to do.
    (0)

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