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Thread: Harder Dungeons

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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
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    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deliciou5 View Post
    i do want to see actual dungeons at end game and not just boss fights. 24 man is the only time i feel like we get this type of content and i would like to see more in the form of smaller groups.
    I'm confused by this statement.

    Normal dungeons are trash-bosh-trash-bosh-trash-boss. Most alliance raids are trash-bosh-trash-bosh-trash-boss-boss, or perhaps trash-bosswipe-boss-trash-bosswipe-boss-trash-boss-boss. They're the same, but with even more boss fights. In what way would making dungeons more like alliance raids satisfy your desire for content that isn't just bosses?
    (2)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rongway View Post
    I'm confused by this statement.
    He was referring to Omega/Sigmascape. Where you zone in at it is Boss. But I don't know if he participated in HW or Coil. Where it was trash, miniboss, trash, boss like BC1 or trash, boss. Honestly the trash is just a distraction to keep people in there longer. I agree with your assesment overall to the OP.

    OP, they did this, it didn't change anything as people found the best way to skip it, sac pull, or mass pull it. Praetorium is a perfect example of PULL everything to the gate and then go to next zone, pull everything to lock and kill, then do next pull to gate and zone, then pull everything to lock and kill, then kill boss, then pull everything to next gate, kill, hop in magitek and everything you didn't kill from pulls 1 and 3 reset. then it is zerg to boss, kill boss, kill boss, kill boss, kill boss and ignore adds, and overkill boss while he still continues to cast shadow flare.

    Boom 8 man dungeon excitement. I personally prefer the no frills, lets get down to business and skip the trash.
    (4)

  3. #3
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wintersandman View Post
    He was referring to Omega/Sigmascape. Where you zone in at it is Boss. But I don't know if he participated in HW or Coil. Where it was trash, miniboss, trash, boss like BC1 or trash, boss. Honestly the trash is just a distraction to keep people in there longer. I agree with your assesment overall to the OP.

    OP, they did this, it didn't change anything as people found the best way to skip it, sac pull, or mass pull it. Praetorium is a perfect example of PULL everything to the gate and then go to next zone, pull everything to lock and kill, then do next pull to gate and zone, then pull everything to lock and kill, then kill boss, then pull everything to next gate, kill, hop in magitek and everything you didn't kill from pulls 1 and 3 reset. then it is zerg to boss, kill boss, kill boss, kill boss, kill boss and ignore adds, and overkill boss while he still continues to cast shadow flare.

    Boom 8 man dungeon excitement. I personally prefer the no frills, lets get down to business and skip the trash.
    I played all the raids, and no im not talking about raiding i am talking about harder dungeons. Looking for mid-core content, just looking for harder content than what we have instead of boss fights. Want something more substantial than just having all the mobs be push over easy. Alliance fills that need somewhat but in the end i want something akin to it on a smaller group scale. Binding Coil was very meh at best. Maybe dungeons akin to mythic dungeons from WoW or something to that effect.
    (0)
    Last edited by Deliciou5; 02-15-2018 at 05:19 PM.