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  1. #11
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    These are purely predictions but they're based on what I think they can add without cannibalising existing job abilities and on what has yet to be thematically touched upon:

    5.0:

    -Blue Mage; possibly as a tank with shapeshifting capabilities.
    -Dancer; some people think it might be a melee healer, I think there's enough scope to add it as a distinct melee job either way, but healer is a logical assumption at this point. I echo Theodric's concerns about it.

    6.0:

    Assuming this expansion goes to Garlemald and we see more of a Garlean presence/possible integration of reformed or dissident parts of Garlemald, perhaps playing on the Populares/Optimates division...

    -Gunblade; obvious pick, I expect it to be a 2H melee job
    -Chemist; a healer who uses non-magical means to heal, with cast times representing the mixture of potions, elixirs etc. (abstract resource units rather than actual inventory contents)

    6.0 and beyond:

    -Orator; this could be a warlock type buffer/debuffer, magic oriented support job, and ideally would use an orb if I got my way as its main weapon
    -Tamer; essentially a crossbow wielder with a pet
    -Necromancer; I believe it's unlikely, but it could be a type of Void Mage, since necromancy and the Void are intimately connected in FFXIV. Possibly fused with the Orator, as otherwise it may end up being nothing but a BLM/SMN hybrid.

    Rune Knight is possible if they can find a way to not step on the toes of the already high number of melee jobs (e.g. SAM) that use aether-powered abilities, as well as RDM.

    I think Geomancer is unlikely, as they've pigeonholed them as a type of CNJ, but it could still be done.
    (13)
    Last edited by Lauront; 02-15-2018 at 03:29 AM.