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  1. #13
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quite apart from that Drk's really need a 2nd combo finisher and less DA spam, making the aggro usefull again would definitely add a bit more complexety to tanks. However, everyone has to decide for themselves, if that's fun or not...

    In the end SE has only 3 options to deal with the aggro combos.

    1. Leave them in the current state, which is as good as just removing them.
    2. Force players to use them to maintain aggro, by just lowering the aggro gain from every other ability. (which, I suspect, will just piss sooooooooo many people off)
    3. Make players want to use them, by adding usefull stuff to them...in the tank community also known as "dps-gain". xD

    If you look at SE's behavior about useless skills...I put my bet on option 1.
    (0)
    Last edited by Kreyd; 02-14-2018 at 11:53 PM.