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  1. #11
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MageBlack View Post
    The beautiful thing is Eureka is not going to be required content. You can continue to play the easy mode game you have come to love and never be affected by the horrors of Eureka.
    The question is: If most people finished their relic (and a lot probably dont do more than one) what will happen with that content? Will the strength of the monster change depending on the amount of people there or will there be a time where you cant beat certain bosses because you dont have enough people there. I mean this was the problem with Diadem too. After the first hype died down (really fast) an mission was barely doable if not enough people are even there.

    Quote Originally Posted by Zhamkyong View Post
    Thank you, that was a nice read for a change.

    I really like those suggestions, but i feel most of them wont work unless Eureka was instances in like a raid of 24. Also they seem determined to launch group content (and that it's not bad), but the zerg mentality just... Well. I am not gonna say something you already know. I also read comparasions between XI and XIV in regard of group play. When i compare those 2 i feel like XI is more ready to provide that kind of gameplay than XIV, wich is sad.
    Thanks for taking your time and read my ideas. I know that they want more group content since this is a MMO after all but at the end I just feel that this might be another content where grief and anger will happen because of how those monster function. I see enough of that with hunts and with Eureka people will run that a lot for relic drops and since those are seemingly random too some will work for this quite a long time. Losing a NM because others did not wait or you are just too late will surely have some loud shout chats..and I just hoped that after hunts SE would have learned a bit and not do this. They could still make it group content but give people that took their time and spawned it a 100% chance at rewards and others could help. This way people will be forced to spawn their monsters too and not just wait till others did the work and those that worked hard to get them will surely have their reward.

    I just fear all the grief which will surely make this content a bit annoying. Still will give it a try and maybe its better than I think but I already see so many ways of trolling and hate..
    (3)
    Last edited by Alleo; 02-14-2018 at 06:22 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.