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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sumizu View Post
    yeah, pretty much so. the first and only time I queued for that it was a 70min queue. people playing the mode usually either have no idea what to do or are frustrated at those who don't know what to do. the problem is probably because the game doesn't do a good job explaining the mode (or at least that seemed like the problem for me).
    This has been the unfortunate truth of FFXIV's PvP since inception, and I've called SE out on it many times. It's likely also a large factor why so many disliked it (assuming it wasn't an arbitrary dislike of PvP in the first place). The old community compiled their knowledge and wrote guides and made videos and such, but with the sweeping changes SE made, not all of it is applicable anymore, and the now-lack of depth all but encourages newcomers to not bother with learning more to perhaps play better and win more. Thus we get the "crap shoot", Duty Finder mentality in PvP now, and it's pretty heartbreaking to see.
    (0)

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    This has been the unfortunate truth of FFXIV's PvP since inception, and I've called SE out on it many times.
    It is just really weird to me that you are trying to link every PvP problems to the combat system, no offense intended.
    This is a common issue for every games where people feels insulted when told different.
    I do believed this phase should be familiar to you as well:
    "You dont pay my sub?"
    (4)

  3. #3
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Divinemights View Post
    It is just really weird to me that you are trying to link every PvP problems to the combat system, no offense intended.
    I think what ThirdChild is trying to state is SE did a horrible job of even explaining how the modes work. Combat system aside and all of the matches played I still can't tell you how much an interceptor drone is worth or kills in secure for that matter.

    Even after the buffs everyone says MID>All else in Rival Wings. People still charge into a group of 8 at ice and die instantly thinking their attacks netter more points then they lost by dieing. Sure I capped a node in seal rock but died in the process and so again the enemy wins. How many points do bases count towards in secure? Whats the difference in the types of drones, when do they spawn?
    (0)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wintersandman View Post
    I think what ThirdChild is trying to state is SE did a horrible job of even explaining how the modes work.
    Yes, this is what I meant. The combat system is a separate concern entirely.

    Do some digging around here, and I wrote two Shatter guides, both of which offer the lesser known fact that ice can be reset. If you manage to defeat and clear an entire team off the ice, you can stop hitting it, back off enough that aggro resets, then even if it's at 1%, if you break it, that's all 300 points for your team. It's not easy to do, but it can be done. And SE has never explained this anywhere. They also never explained (yet simply made it so) that casters do 50% less damage to ice. So much game-influencing information just simply left to figure out on your own. Hell, there are still people that don't realize players are 5 points per KO in every Frontline mode. 10 for Battle Highs and Battle Fevers.

    I've had to explain Secure to people as "Shatter without ice". That feels wrong in so many ways. (Secure was the original Frontline mode).

    Seal Rock (Seize) is likely hated because, contrary to Shatter, active combat is encouraged. It's not enough to capture a node. You have to defend it. And if you don't have one, you attack one and take it. Seize makes it all but essential to fight to win, and many players simply shy away from that, especially coming backwards from the sometimes-more-passive Shatter.

    As for premades, let me be blunt in saying this: Premades aren't unstoppable. Sometimes it's a group of experienced players who - because of that experience - are VERY strong in number. Sometimes it's just friends that like to play together. There's the odd couple or two that queue together and are strong as a pair. . . But nothing stops anyone from doing just what they've done; that is, strive for a deeper understanding of the modes, build up a knowledge of tactics and strategy, READ THE MAP, and coordinate well together.
    (0)