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  1. #11
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I also would like ver water and verfreeze altough I don't know what they could do.
    I thought of aoe (like the cool water explosion from the library) but it sucks to have an aoe part of our new 3 skills. (if it's a lv 74 trait it's OK)

    Edit : that could be it!

    Under umbral attunement, impact becomes either ver water /freeze.

    What would they do beyond damage? Great question. I guess they could apply personal buff or something you could interact with.

    Ver freeze : apply shatter, increase damage dealt by your melee combo by x% stack 3 times. (I'm pretty sure u can always cast 3 impact between every charge)
    Ver water : apply sublimation, increase ver flare damage by x% stack 3 times.

    Both must grant the same amount of potency.
    (0)
    Last edited by Sylvain; 02-12-2018 at 09:33 PM.

  2. #12
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    wouldn't verwater be a bad idea (lore wise)
    (0)

  3. #13
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylvain View Post
    I don't want to be rude but beside situation where you are spamming rez, why would you want more mana and when would u need more heal. Even if it had 1000 potency RDM wouldn't do it (heck they don't even heal themselves when one healer is dead and they're at 5%)
    I raised lots of people during raids, and also help keep tanks alive while healers were dead or weakened. After all, the reason we have VerRaise and VerCure is to recover from bad situations. It's not because some people don't use RDM's toolkit to its fullest that you shouldn't give more depth for those who do.

    Besides, any DPS boost effect on the crystal would suddenly make everybody freak out if you don't utilize it perfectly.
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    Last edited by Reynhart; 02-13-2018 at 05:44 PM.

  4. #14
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    snip
    Besides, any DPS boost effect on the crystal would suddenly make everybody freak out if you don't utilize it perfectly.

    Well then my dear you're the kind of rdm i wouldlike to party with.

    However it doesn't change the fact that just being able to rez and heal that much is in itself strong enough and doesn't need to be more than what it currently is.
    The fact that you can rez 3 people in 5 gcd and heal tank while healer are in animation rez speak for itself. It is extremely strong and altough most (especially the bad one) overlook it, I think such a thing should be limited and this limit is your mana in the same vein that healer can't rez you forever without running dangerously low on mana.


    I also hope they'll add a third support skill to the RDM kit next xpac, many people have proposed AoE heal for instance (like a weaker CureIII)

    And I don't quite get your last line, what do you mean "to the crystal", do you refer to my suggestion?


    If so, my goal was just to add a bit of flavor (and new spells) without drifting away from the core rotation which is to balance B/W mana. The crystal finisher is a personal thing that I would like to see implemented for 2 reason.
    First, I would like to see a new "crystal" spell next xpac. I think they're cool and definitely unique to RDM.
    Second, i'm not expert but unless i'm wrong, there's nothing forcing you to alternate between verholy and verflare atm. You just use the most adequat one depending on your mana status.
    What I proposed aim at making you alternate between those too since it's a core fundation of the RDM, balancing White and Black magic.
    (0)

  5. #15
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylvain View Post
    Well then my dear you're the kind of rdm i wouldlike to party with.
    Thanks a lot. Since we're on the same server, we might cross path eventually
    Quote Originally Posted by Sylvain View Post
    And I don't quite get your last line, what do you mean "to the crystal", do you refer to my suggestion?
    No, I'm talking about the crystal on top of the balance gauge. I think it's a waste than nothing is tied to its color, as it would give some strategic choices on what mana you'd like to build first.
    (0)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    Thanks a lot. Since we're on the same server, we might cross path eventually

    No, I'm talking about the crystal on top of the balance gauge. I think it's a waste than nothing is tied to its color, as it would give some strategic choices on what mana you'd like to build first.
    I know right. It makes the whole crystal blade finisher even better. You'd need to alternate between these 2 constantly.

    However it'd be nice if the crystal would glow bright when you have enough for the whole combo. It becomes red when you can do the first imbued attack but that's it. I don't play RDM often so I always forget what mana value I actually need.
    (0)

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