I personally would like more plates than more places I can switch my outfit or how much more items I can place in the dresser.
I've already used up all 10 plates and I still have way more ideas for glamours.
I personally would like more plates than more places I can switch my outfit or how much more items I can place in the dresser.
I've already used up all 10 plates and I still have way more ideas for glamours.
More plates and more storage please.
Changing them wherever and whenever would be nice but is the certainly the lowest priority for me.
A simple fix to this is to apply a hidden cooldown timer. No one needs to switch plates quickly and frequently to the point that it could harm the game.I think the difference here is that using a prism gives the system one instruction (change item A's appearance to B) but when you apply a plate, it has to instantly do that for every item on the plate so potentially ten times as much work, and that's before you count that players are likely to switch plates a lot more often than they would have previously glamoured their gear.
More plates would be nice. I’d rather see the capacity to not have the plates basically be a preset of glam prisms that apply to the gear and instead have the capacity of having job-specific glams on a set without fubaring it for jobs that share said gear (tanks, hearts, etc.)
Or just make em be layers.
The problem I have with the Glamour Plate system is that I've now got all my War/Magic classes up to Lvl 70 and I now have tones of room in my armory for my most frequently used glamours. I keep the spares on my retainers and swap them out as needed. Currently the plates can only interact with the Glamour Dresser. Letting them interact with the armory would be great as I might actually want to use them.
I also find it way easier to play with glamours by actually equipping the equipment before using it as a glamor rather then seeing it in the preview window (so I can play with lighting, making poses, how dyes actually look, etc.). The Wardrobe directly inhibits this so I just don't use it.
For me, the big problem is that Glamour Prisms are way more convenient for me then the Glamour Wardrobe/Plates. Until they get that level of convince, I won't have any reason to use it.
This does seem the simple solution - so simple that I'm more inclined to believe that it's impossible within their system architecture, than that they could either fail to think of it, or consider it and decide that the plate system is a better option.
Purely by looking at how they've set up the plate system (and how it adds up to applying a series of glamour prisms), I'm guessing that there is no place in the programming that they can use to give this removable "layer" setup, and the only way they can change the appearance of an item is to give that permanent "apply glamour" instruction.
There is *one* counter-example I can think of though, and that's the Grand Melee solo event where you appear in a matching uniform to your team mates. Though it's possible that they achieve that in some other way - creating a duplicate of your character model that only exists within the instance, or something like that.
I vote c, get rid of this system then if it takes too much data, and give us a real glam log, as in what wow has. Basically you get a book of some sorts, like our crafting or gathering log we have. Put a little checkmark when you obtain a said gear and you get to use it as a glam. No one wanted this broken system, they wanted what other games have, not something that is 2 steps backwards.
Reading such posts I sometimes wonder if maybe SE doesnt have that great of IT experts working with them. Maybe they need more employees from around the world with different experiences and views of these things because sometimes I get the feeling that they simply dont know how to do it better. Because if they really use a system that will always send all the information then its no wonder that they have to check if its possible to increase it..but that does mean that we will hit the limit sometime in the future...
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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