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  1. #21
    Player
    Reiku_Seraphia's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Reiku Seraphia
    World
    Odin
    Main Class
    Samurai Lv 70
    There are also some grey areas which could be communicated through a set list of rules such as genuine player disconnects. Some ppl will back away and wait for the disconnected player to return, you know, sportsmanship. Some people were banned for AFKing whilst displaying this sportsmanship...yet the individuals who deliberately AFK/throw get reported and nothing seems to happen. If SE wishes to grow and develop a healthy community, these issues definitely need to be addressed or communicated better to us.

    Whilst we want the PvP community to grow and develop, I ask SE to please heed the words of players who have stuck with feast through thick and thin. Having great rewards will help to get more interest in feast but this is just a temporary solution. I believe that the best way is to work on the game mode itself so that old and new players will be playing it because it is fun, not because they have to grind it out just for a season reward!
    (2)

  2. #22
    Player
    Reiku_Seraphia's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Reiku Seraphia
    World
    Odin
    Main Class
    Samurai Lv 70
    Apologies for the multiple posts, I didn't realise there is a 1000 character limit to posts... Despite giving up in season 6, I'm still playing feast. That's because I am actually passionate about FFXIV PvP and genuinely want it to improve. So I really hope SE notice this thread!
    (0)

  3. #23
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Volene View Post
    [...], even if it's your healer you just need to kite for a few seconds instead of retreating.
    That is most likely the entire point behind the respawn change.

    Before, when a healer died, you could relatively easy get follow-up kills. This put more stress on the healer to perform well, as killing them could easily snowball into further deaths and a turnaround. With this change, they likely wanted to reduce that effect in order to make healing less stressful and thereby hopefully more popular.

    Think of it what you may, but that's a likely rationale behind it.

    Also: @Reiku_Seraphia
    You can bypass the character restriction in posts by simply editing your post and pasting everything in.
    (0)

  4. #24
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I second this motion.

    (0)

  5. #25
    Player
    Oliekin's Avatar
    Join Date
    Jul 2015
    Posts
    7
    Character
    Maneki Nekoleyus
    World
    Behemoth
    Main Class
    Bard Lv 70
    Reiku_Seraphia

    I think SE may be able to track some of those issues like win trading and throwing matches since people usually do these things in a patterned manner. Though your sportsmanship conduct would counteract sensing such patterns. Don't get me wrong I agree wholeheartedly with sportsmanship and not allowing foul play but waiting for a disconnect and being reported for it would make tracking behavior patterns of players harder, it'd make SE have to have people actively spectate matches to see if it is sportsmanlike conduct of foul play through afking. Unless they can track the afk in tune with disconnection of another player in the same instanced feast.

    As for alts being used for board manipulation they could implement a feast registration feature and limits registration to 1 character per service account like they did housing.
    (1)

  6. #26
    Player
    GeranBlackthorne's Avatar
    Join Date
    Feb 2018
    Posts
    2
    Character
    Geran Blackthorne
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Reiku_Seraphia View Post
    Which leads me to my own input about the state of Feast..."Foul play"... this could include things like wintrading, intentional feeding, intentional AFKing, leaving a match/ragequitting, using alts to manipulate rankings, throwing etc. We all have come across at least one of this type of behaviour, but I believe it's time for SE to formally create a set list of rules about feast gameplay. This kind of behaviour is detrimental to the health of the PvP community and these problems have been around since season 1. Many of us have sent reports about certain players' behaviour and we get the standard response that the issue is taken very seriously and will be investigated, yet many of us feel that no action has been done to either punish an offending individual or to prevent such actions from happening in the future. It's actually because of this behaviour that has happened to me consistently in season 6 that I simply gave up playing feast...I even considered quitting FFXIV entirely.
    And with the change to ranking now being based upon the highest ranking achieved instead of current ranking, I wouldn't be surprised at all if the issues you've mentioned here end up being the worst they've ever been in the upcoming season. If they're not going to take dozens of different reports against the same player seriously and there's no punishment to their ranking for losing, there's literally nothing stopping them from hitting like 2500 in the first month and then spending the entire rest of the season griefing people.

    Otherwise, I agree with pretty much everything OP said.
    (0)

  7. #27
    Player
    Volene's Avatar
    Join Date
    Jan 2017
    Location
    Gridania
    Posts
    33
    Character
    Volene Whiteheart
    World
    Mateus
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Zojha View Post
    That is most likely the entire point behind the respawn change.

    Before, when a healer died, you could relatively easy get follow-up kills. This put more stress on the healer to perform well, as killing them could easily snowball into further deaths and a turnaround. With this change, they likely wanted to reduce that effect in order to make healing less stressful and thereby hopefully more popular.

    Think of it what you may, but that's a likely rationale behind it.
    Please think before you post, or I assume you haven't played new Feast much. The respawn change is far from healer-friendly - it's actually the complete opposite, that one change is single-handedly keeping healers in check with all the other changes that were made that are direct or indirect healer buffs.

    For the DPS, a few specific jobs got minor potency buffs to certain skills, or TP reductions, like BRD and DRG, but most didn't. For healers? HPs were buffed for a lot of jobs, including all healers which now have 14k HP (to tank jobs' 15k lul), the Heavy Medal debuff was reduced AND it's now capped for everyone, the Light Medal buff was introduced (so farming a bad healer isn't a viable strategy anymore). Additional actions all saw their cooldowns significantly reduced, meaning healers will get Muse/Purify/Safeguard a lot more often, and their DPS will get Safeguard/Recuperate/Bolt more often as well to help them out. Match times were reduced to 6 minutes, and while adrenaline gauge and box spawns were adjusted in consequence, healer MP costs weren't. Healers were already extremely powerful in solo queue where communication is lacking, those changes would have made them even more oppressive if not for the spawn rework. The only reason they're not is because fights go on forever now, there's no downtime, it's just smashing your head against a wall non-stop for 6 minutes, deaths or no deaths, kills or no kills, boxes or no boxes, so healers don't get time to get cooldowns or MP back. Still balanced? Somehow, yeah, I guess. Better? Hell no.

    Instead of having methodical fights, you just have an endless one where you're never allowed to take a breather, and you have to keep it up for 6m non-stop. It's not easier for healers at all, far from it, and if anything it's even less fun than it was. Before the change, I loved the moments of calm where I'd get to top off my team with Cure Is and re-fill my MP and lily gauge after a won fight, waiting for the enemy team to re-engage, they felt earned. And you say follow-up kills were almost guaranteed, but they weren't, and in fact retreats allowed for some of the clutchest plays in Feast where a PLD could deny such a kill, or a Bard bind their melee and silence their caster while their team escapes, or a NIN do it and Shukuchi away...
    (7)
    Last edited by Volene; 02-13-2018 at 12:21 PM.

  8. #28
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I'm honestly surprised at how PvP just gets worse every season. They need to assign a PvP "guy" who at least understands PvP somewhat. I doubt any of the devs can even get Platinum level. I mean there's a Mr Housing, Soken on music, Raid designers, even a minion team, so where is the PvP manager?

    Just reset back everything to Season 3 and bring back Secure.
    (3)
    The tiniest lala.

  9. #29
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Volene View Post
    Please think before you post, or I assume you haven't played new Feast much.
    I haven't bothered with Feast at all since Season 2 and I barely bother with this game's PvP in general at this point because it is the worst I've had to play since testing random custom maps made by amateurs in WC3.
    But that's irrelevant, because my person is irrelevant. I'll bold it: The rationale isn't meant to hold up in practice. It's meant to make sense in theory to a person that doesn't play Feast much. Why? Because you might have missed it, but the devs obviously don't play Feast extensively themselves and thus, any decisions they do are based around theory and a lack of experience, not practice.

    If you want more funny dev logic, Yoshi-P recently went ahead to say world first tanks wouldn't need as much DPS once they get Savage accessories. That won't work out in practice either. And I can probably name a catalogue of things that didn't work out as the devs thought it would. But that doesn't change that all of them were based on a rationale that made sense given the right viewpoint, usually an ignorant or idealistic one. And in order to understand something, you need to first assume that viewpoint, regardless of what you think of it. Baptizing doesn't make sense from a secular viewpoint either.

    What I thus did was little more than telling you one likely rationale the devs might have used because you are unable to understand where the change might be coming from - And ironically, unable to understand my post as well (Coincidence? We'll see soon enough.). There are more possible rationales for it, I was just stating one likely one of many.

    So please, heed your own advice and think before you post. Right now, you're just mindlessly ranting at anything that looks like it could be a defense of the systems that aggravate you and it makes you look just the same. I'd rather not spend another few pages explaining to you why you are fighting windmills rather than giants here, that only leads off-topic quick.
    (0)

  10. #30
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The six minute fight in Feast is a lot easier for healers than the 8 minute plus stun fest that was 3.0, and there really wasn't ever any methodical fights in feast for healer anyways. You were pressing your advantage the moment someone died, you were dead and running like hell to prevent others from dying, or you were healing on retreat while the other team was trying to take out the remaining members of your team. Feats always has sucked for healer, that's one of the big reason queues historically were so long.

    Honestly the six minutes now isn't that bad, the people who want 3.0 back would have you do 10 minute plus matches where you have to plan out every OGCD just to get through the endless crowd control. That was oppressive, and that's what sent feast on its downwards slide to begin with.
    (4)

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