
Originally Posted by
EllieShadeflare
Looking at the design of the job and how its abilities function is somehow not objective but only looking at the design of one of the abilities is? Huh, I suppose class/character balance has really degenerated in quality if all we do is look at an ability in a partial vacuum rather than how it the class's gameplay as a whole.
I'm sorry, but I can prove you objectively wrong here, beyond what the team already did, and mostly by going over the design of Black Mage as it currently stands.
In Heavensward, the 3s cast time for Fire IV was fine and even justified because Enochian was a set timer that degenerated its max duration each time you casted Blizzard IV. At the time, Fire IV was a powerful ability with its main downside being the fact that you could lose Astral Fire and with it, losing Fire IV and no other downside.
In Stormblood, however, with Enochian's timer now being the same as AF/UI's timer, the longer cast times is now too harsh a punishment, which is why BLM's damage objectively dropped between HW and SB (because we couldn't actually make use of Umbral Hearts in any shape or form) unless you used the ARR rotation. It doesn't make much sense to have a spell that simultaneously doesn't refresh Astral Fire/Umbral Ice but also takes much longer to cast than other spells.
Besides, even if Fire IV is at GCD, we'd still be far less mobile than Summoner and Red Mage, between Summoner's higher reliance on DoTs, Dreadwyrm Trance's removal of cast time, and oGCDs and Dual Cast for Red Mage. Our only forms of mobility BLM has are Aetherial Manipulation (which is definitely useful but not truly mobile) and Triplecast and or Swiftcast... which is definitely not nearly as much as SMN or RDM. At best? We'd only match or be slightly slower than the other casters.
My problem isn't simply that BLM isn't mobile, though. I'm fine with BLM being static and turrety. My problem is that the cast time is too hefty a punishment when you consider that you can lose a significant amount of damage by being forced to Transpose, or lose Enochian. More so than what you'd lose compared to Heavensward, especially when the change was supposedly made to make Black Mage flow better. Fire IV's cast time would still require some skill to keep AF/UI, without forcing the whole rotation to be Fire IV.