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  1. #11
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    It's a delevel for the special new elemental level, so it probably won't affect people's ability to wear their gear (unlike real levels).
    (5)

  2. #12
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    Its a side system, no effect on the main portion of the game. You can completely avoid Eureka and not suffer for it. Right now, the only penalty for death is your party will probably disband.
    (0)

  3. #13
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Squintina View Post
    It's a delevel for the special new elemental level, so it probably won't affect people's ability to wear their gear (unlike real levels).
    Ahh okay thats makes sense well then im game lol
    (0)

  4. #14
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    What we really need to know, can we please grind snips for days?
    (1)

  5. #15
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Also I hope it is Real future proof. Even beyond future level increases.
    This.

    Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.

    That would do so much to make this game more playable AND breathe life into FCs.

    We are YEARS into this game, and there is still no real reason for FCs to exist. Yeah, FC workshops, whoop-tee-do. There is no battle content in this game though that actually puts FCs to use. The only battle-related reason to be in a FC is to network and find members for eight-man raid statics.
    (6)

  6. #16
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Thayos View Post
    This.

    Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.

    That would do so much to make this game more playable AND breathe life into FCs.
    They do have plans to have the content grow with the patches. As to exactly what that means/looks like we still dont know and could make or break the content. PotD was great, not because of the weapon you could get, but for the usefulness of leveling alternate classes, the slightly randomized nature, and the scale of difficulty. (at least for me)
    (3)

  7. #17
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm cautiously optimistic. Eureka sounds like it will be exactly what I want out of FFXIV - something less bland than running roulettes over and over again and with meaningful rewards and progression that isn't rendered obsolete within a matter of days or weeks.
    (3)

  8. #18
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    One thing FFXIV is sorely lacking that I miss from FFXI and other MMOs is danger. There is nowhere that I’m afraid to go and even if there were there are no consequences to dying so it wouldn’t matter.

    But when there IS danger and you stand to lose something it’s an adventure and an adrenaline rush. It allows for heroic moments like the classic, “There are too many of them. Run! I’ll hold them off!”. Since the death penalty is negated with a raise spell it means a death can spawn a whole additional adventure like mounting rescue operations to retrieve a fallen ally.

    That’s the sort of open world adventure that I really hope Eureka can bring.
    (7)
    A true paladin... will sheathe his sword.

  9. #19
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I want to know if it is happening before 5.0...

    Sorry had to, haha
    (4)

  10. #20
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thayos View Post
    This.

    Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.

    That would do so much to make this game more playable AND breathe life into FCs.

    We are YEARS into this game, and there is still no real reason for FCs to exist. Yeah, FC workshops, whoop-tee-do. There is no battle content in this game though that actually puts FCs to use. The only battle-related reason to be in a FC is to network and find members for eight-man raid statics.
    Yoshi even stated they dont dev content to last long term so im not having much hopes for this.
    (0)

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