It's a delevel for the special new elemental level, so it probably won't affect people's ability to wear their gear (unlike real levels).
Its a side system, no effect on the main portion of the game. You can completely avoid Eureka and not suffer for it. Right now, the only penalty for death is your party will probably disband.
What we really need to know, can we please grind snips for days?
This.Also I hope it is Real future proof. Even beyond future level increases.
Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.
That would do so much to make this game more playable AND breathe life into FCs.
We are YEARS into this game, and there is still no real reason for FCs to exist. Yeah, FC workshops, whoop-tee-do. There is no battle content in this game though that actually puts FCs to use. The only battle-related reason to be in a FC is to network and find members for eight-man raid statics.
They do have plans to have the content grow with the patches. As to exactly what that means/looks like we still dont know and could make or break the content. PotD was great, not because of the weapon you could get, but for the usefulness of leveling alternate classes, the slightly randomized nature, and the scale of difficulty. (at least for me)This.
Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.
That would do so much to make this game more playable AND breathe life into FCs.
I'm cautiously optimistic. Eureka sounds like it will be exactly what I want out of FFXIV - something less bland than running roulettes over and over again and with meaningful rewards and progression that isn't rendered obsolete within a matter of days or weeks.
One thing FFXIV is sorely lacking that I miss from FFXI and other MMOs is danger. There is nowhere that I’m afraid to go and even if there were there are no consequences to dying so it wouldn’t matter.
But when there IS danger and you stand to lose something it’s an adventure and an adrenaline rush. It allows for heroic moments like the classic, “There are too many of them. Run! I’ll hold them off!”. Since the death penalty is negated with a raise spell it means a death can spawn a whole additional adventure like mounting rescue operations to retrieve a fallen ally.
That’s the sort of open world adventure that I really hope Eureka can bring.
A true paladin... will sheathe his sword.
I want to know if it is happening before 5.0...
Sorry had to, haha
Yoshi even stated they dont dev content to last long term so im not having much hopes for this.This.
Really, would it kill the game or the development team to raise the iLevel of an area like this to always be relevant with the current content tier? If they continually adjusted difficulty here, then they could continually build this out and make it a continually growing & relevant form of endgame.
That would do so much to make this game more playable AND breathe life into FCs.
We are YEARS into this game, and there is still no real reason for FCs to exist. Yeah, FC workshops, whoop-tee-do. There is no battle content in this game though that actually puts FCs to use. The only battle-related reason to be in a FC is to network and find members for eight-man raid statics.
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