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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    (8)

  2. #2
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    It's a delevel for the special new elemental level, so it probably won't affect people's ability to wear their gear (unlike real levels).
    (5)

  3. #3
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    Its a side system, no effect on the main portion of the game. You can completely avoid Eureka and not suffer for it. Right now, the only penalty for death is your party will probably disband.
    (0)

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Aomine1992 View Post
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    One thing FFXIV is sorely lacking that I miss from FFXI and other MMOs is danger. There is nowhere that I’m afraid to go and even if there were there are no consequences to dying so it wouldn’t matter.

    But when there IS danger and you stand to lose something it’s an adventure and an adrenaline rush. It allows for heroic moments like the classic, “There are too many of them. Run! I’ll hold them off!”. Since the death penalty is negated with a raise spell it means a death can spawn a whole additional adventure like mounting rescue operations to retrieve a fallen ally.

    That’s the sort of open world adventure that I really hope Eureka can bring.
    (7)
    A true paladin... will sheathe his sword.