No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE


It's a delevel for the special new elemental level, so it probably won't affect people's ability to wear their gear (unlike real levels).



Its a side system, no effect on the main portion of the game. You can completely avoid Eureka and not suffer for it. Right now, the only penalty for death is your party will probably disband.



One thing FFXIV is sorely lacking that I miss from FFXI and other MMOs is danger. There is nowhere that I’m afraid to go and even if there were there are no consequences to dying so it wouldn’t matter.
But when there IS danger and you stand to lose something it’s an adventure and an adrenaline rush. It allows for heroic moments like the classic, “There are too many of them. Run! I’ll hold them off!”. Since the death penalty is negated with a raise spell it means a death can spawn a whole additional adventure like mounting rescue operations to retrieve a fallen ally.
That’s the sort of open world adventure that I really hope Eureka can bring.
A true paladin... will sheathe his sword.
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