Didn't play back then but it did look and sound 50x more fun than PvP now, but it was unbalanced and promoted the wrong mindset lulThat's an extensive way of saying "I sucked too much in 3.X to carry games, so I'm just going to try and ridicule the very concept!!!!!!!!!!!!!!!!!!". Nicely done.
Kinda funny when people who had to wait for the rating AND skill system to change, so that you can reach Top 100/Diamond with a 45% winrate while using single-digit skills, try to mock HW Feast, especially Season 1 and 2.
You can't even explain how it was unbalanced and if you say it looks and sounds more than 50x the fun how can you truly tell if it was unbalanced or not without experiencing it?
And with that, your credibility is null and void.
I will however challenge you to back up the latter half of your statement and tell me what wrong mindset did it promote?
This is also an invitation to any veteran 3.x players to please confirm or contest your reply.
Old videos and stream clips, constant conversations about those days usually mentioning monk and machinist lmao
Won't bother anymore since all my credibility is null and void now, why listen to my thoughtsAnd with that, your credibility is null and void.
I will however challenge you to back up the latter half of your statement and tell me what wrong mindset did it promote?
This is also an invitation to any veteran 3.x players to please confirm or contest your reply.
You'll find me a bit amenable to reason, that is, IF you can substantiate what you said despite lack of experience.
Miss old PvP is fine, we all do; for players that played since Frontline installed. Yet, do not over-glorified the old system because it was problematic. In 2.0, Scholar literally slaughter across the frontline until cleric stance is nerfed. In 3.0 warrior becomes king of the hill because of retarded pve mechanisms. If 4.0 is still using old system, the Ninja will the dominate because it has highest burst potentials within shortest time period. In theory, 4.0 Ninja can literally drop someone within 3s with stealth/ambush mechanism if that ever happens.
Keep in mind, no matter how loud you are making, it is nevertheless just an opinion of minority. Only 5% of active players will use gaming forum for discussion. Most of people will not use the forum if they are fine with the new system.
Wait wut, ninjas burst like once a min because bhava and assassinate cdsMiss old PvP is fine, we all do; for players that played since Frontline installed. Yet, do not over-glorified the old system because it was problematic. In 2.0, Scholar literally slaughter across the frontline until cleric stance is nerfed. In 3.0 warrior becomes king of the hill because of retarded pve mechanisms. If 4.0 is still using old system, the Ninja will the dominate because it has highest burst potentials within shortest time period. In theory, 4.0 Ninja can literally drop someone within 3s with stealth/ambush mechanism if that ever happens.
Keep in mind, no matter how loud you are making, it is nevertheless just an opinion of minority. Only 5% of active players will use gaming forum for discussion. Most of people will not use the forum if they are fine with the new system.
Not only it was king of the hill it was pure monster and ironically you had to learn stance dance(where in pve you just sat on dps stance most of the time)or you would simply fail as half of your kit was unusable. I mainly played PLD, BRD and NiN in ARR up to early HW but when i got melted by WAR in one match it sparked my interest on that job, when i tested it and noticed all those skill synergies i was blown away how godly it can be. Then i simply started to use it and eventually everything was in muscle memorized and the hell broke loose, when SMN got the all "nerf" heat in HW i actually tried to point out that if anyone should get adjustments it should be WAR but it got literally ignored by most. Even today i can only remember few others who actually were a real threat while using WAR as most simply went "hurrdurr FC!!" and those were 99% of time free kills even when they used "most OP job in game", if that WAR opened with stun and popped berserk you knew you just won that fight. Not to mention PLD before shield swipe "nerf" could literally troll and shutdown whole berserk window with stuns and pacifications, all jobs no matter how "OP" had some counters so in a way all jobs were more or less "OP" thus none of them were truly "OP" in the end.
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