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  1. #1
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Anarnee View Post
    I believe you can only have 3 specialists, and it is done on purpose to make specialists more viable, and to make omnicrafting less important I believe? Because people use to complain that you had so be an omnicrafter in the past I think.
    If that is the idea why they made the system, it does nothing. Omicrafters have 3 characters, sometimes having 2 on 2 different accounts. Now that red scripts do not have a weekly cap, what is the point? Plus it is easy for one person to control the markets regardless of having crafting jobs leveled, if they got gil from other means that is.

    Quote Originally Posted by ChameleonMS View Post
    The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters (i.e. a raider that wanted to make his/her own food and pots).
    Omni-crafters have access to wide range of powerful cross class skills, while a specialist crafter does not. The specialist system created new skills only specialists can use, buffed the craft stats +20 craftsmanship and control, and exclusive access to recipes for the current patch.
    Unfortunately, the implementation was pretty much awful. The specialist only skills were heavily RNG based. This resulted in specialists not really be able to consistently HQ the finished items.

    In Stormblood, things got better for Specialist crafters.
    1. Stroke of Genius is guarunteed. +15 CP buff
    2. New specialist only skills that are powerful and useful: Speciality Reflect, Refurbish, Reinforce
    3. Each crafter gained CP using variants of many previously cross class skills: Hasty Touch II, Rapid Synthesis II, Manipulation II, Careful Synthesis III

    Things also got better for Omni-crafters as Specialist can be changed 3 times each week and as of 4.2 specialist only recipes are limited glamour only items.
    In previous patch cycles, all recipes were exclusive which created headaches, annoyances and market disparities. E.g. I was a blacksmith specialist but once you get past week 1, all the weapons I could make were basically useless because the primal weapon was stronger, tomestone weapon was stronger, etc...
    I have no idea what you are talking about, what SE does in regards of crafting stuff vs tomestone farm, ex, w/e is the same cycles as HW, given if you take out relic items. Who knows they may repeat that too.

    Anyways to answer the TC, you are only allowed 3 at any given time like others said, so some have 3 characters around that system. People level all crafts for cross classing skills, something this last post I quoted is incorrect about. "The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters" never was a thing
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    Last edited by Vstarstruck; 02-09-2018 at 02:09 AM.

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vstarstruck View Post
    I have no idea what you are talking about, what SE does in regards of crafting stuff vs tomestone farm, ex, w/e is the same cycles as HW, given if you take out relic items. Who knows they may repeat that too.
    What I was talking about was longevity of the items and the value of specialist exclusivity of the items. e.g. An Armorer, Leatherworker or Weaver specialist crafted chest piece has a significantly longer life span than a weapon. Simply due the availability of grindable gear improvements via other methods like a primal farm or tomestone grind.
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