Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    One way to make AM and similar abilities work to your advantage is proper team coordination. If you know when your allies will be in a certain place it can then be easier to know which one to target with AM. Mind you this would work better with a proper static group but it is an example of ways to optimize AM so it doesn't need to be changed into something else.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Joe777 View Post
    One way to make AM and similar abilities work to your advantage is proper team coordination. If you know when your allies will be in a certain place it can then be easier to know which one to target with AM. Mind you this would work better with a proper static group but it is an example of ways to optimize AM so it doesn't need to be changed into something else.
    I believe you should not design MMO basic mechanics (as in class abilities) around static groups.
    They represent only a fraction of playing populace. And even many statics are more on the casual side, so will not bother coordinate to such details.

    Thats why NIN teleport or DRG backflip (abilities not dependent on others) see lot of use when evading AoE, whereas AE less so.
    Hence the strong simplicity of "Blink" - essentially DRG back-flip going instead forward.
    (1)

  3. #3
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by RylaBee View Post
    I believe you should not design MMO basic mechanics (as in class abilities) around static groups.
    They represent only a fraction of playing populace. And even many statics are more on the casual side, so will not bother coordinate to such details.

    Thats why NIN teleport or DRG backflip (abilities not dependent on others) see lot of use when evading AoE, whereas AE less so.
    Hence the strong simplicity of "Blink" - essentially DRG back-flip going instead forward.
    If everything was designed around strong group coordination then that would be a problem nowadays, but having a few things work better for you with it isn't a bad thing. Also it is true statics differ widely but in this game your chances of getting an even slightly coordinated PUG are slim to none at best, so coordination is more visible in some statics, particularly the ones made up of like minds that get along and agree with each other. Not very common, yes, but not extinct either.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.