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  1. #61
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Ugh don't tell me there's people in this thread somewhere that want to harp on how non-difficult tank is supposed to be. It's complete nonsense and just comes from people wanting to raise their role on a pedestal.

    Just keep this in mind: Tank has to do what all what DPS does, plus anything extra related to their own role. In the cases where a mechanic doesn't affect them, it's very likely the tanks have mechanics just meant for them in the same fight as well. In other fights the tanks has to do everything DPS have to do mechanics wise + aditionals even. Sophia Ex comes to mind. Plus if the tank fucks up it impacts the group as a whole much much more. I could make a list but really, argueing this is pointless.

    A really good tank means the group as a whole will be able to better survive during the entire encounter, a really good healer is the same in this, a really good DPS will make the encounter go a little faster and can possibly help utility wise as well. Each brings their own pro's, just be gud and be content with that instead of argueing further over this.
    (12)
    Last edited by TheCount; 02-04-2018 at 06:59 PM.

  2. #62
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    I've only ever played tank classes. (Although I do have a white mage sidejob I've been working on for a while.) It's really not that difficult to succeed in the role. Anyone saying "Run dungeons as a dps first" must have anxiety issues or something. Just play the game and don't think too much about this stuff. If you wipe the group, well, shit happens. Just apologize and try again. If you succeed, accept your comms and thank the group for the fun run. But don't treat the role like it's super special and don't act like you're super special for doing it.
    (0)

  3. #63
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    well, only be a MAIN TANK I can look the boss in the eyes.......and politely shouting at the boss.
    (0)

  4. #64
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    yeah, playing tank is not that difficult. but on the other hand there is basically no room for mistakes. messing up your cooldown rotation can quickly result in a wipe.

    also one of the reasons people don't like to play tank is that tanks act, while DDs and healers react, mostly to the actions of the tank, and thus tanks have the biggest influence on the other people's gameplay - and not many people want to be responsible for the gameplay of 3 to 7 or even 23 other people.

    you are pulling too slow, too fast, too big, too small, take too much damage, place the enemys bad, rotating the enemys too much and fucking up the positionals of the meeles, pulling enemys together who spam aoe's, preventing meeles from attacking - or pulling them NOT together... all that has direct influence on your party members gameplay, no matter how easy holding enmity, rotating cooldowns and doing decent damage is - only a few people are willing to have that responsibility.
    (10)
    Last edited by Tint; 02-04-2018 at 08:38 PM.

  5. #65
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    I am a tank main and the most fun fights for me are the one's where my ot and i have to play off each other. Voking, shirking, shielding, Reprisal-ing, sharing, etc....it's why I love Byakko Ex and Neo Exdeath so much.

    It just gives you a level of cooperation you don't have for dps (healer maybe) and when you find your ideal co-tank who can read your mind it's a blast
    (0)

  6. #66
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    https://youtu.be/fE9329flWQY?t=3m1s

    Does healer have to manage the enmity in order to keep everyone alive? Does he need to position mobs/bosses so it will not charm anyone with aoe's and give the party boost in damage by exposing mobs backs to them? All mobs you pull you have to maintain enmity with specific abilities, if one will get away it has enough damage to even kill dps or healer.
    You cant also pull everythin in sight, you have to know where and when you are able to pull and how much, basing on the healer you have and even on the overall party dps, and that doesnt help the game healers has overpowered heals, if he decide to dps, you die. You cant just pull 5 groups and tank it.
    You also have to manage the cd's so it will make the job possible to execute.

    Wait wait wait, what?
    Do you have any issue with your enmity? Even the DRK, which need to use DA on the last attack from the enmity combo, it's so easy to manage enmity. Provoke, Shirk... Shirk! They gave to all tank an abilities to manipulate litterally their own enmity and the enmity from another player! And I see you're playing PLD... This is THE tank of the game, you have a powerfull OGCD to use every 25 sec to take enmity in aoe, a combo to generate aggro (you don't need anything else like DA...)
    Positionning mob? It is so hard to put a boss look N? Absolutely not, stop telling those kind of thing, it's not even an argument. It's just pure logic.
    And for dj... If you die, np, just pull less. It's not even a problem, since it's just a dj. There is almost no strat or anything else, so there is the question: who cares about dj?

    "I dropped it at 40 lvl i remember, it was super boring to play. "

    Ok, so you don't have played it. Level 40, in any job, it's not playing that job.

    "Nothing in this game is difficult, but if we are talking about the in-game stuff, so yes tanks job is the most difficult job to do, not because it is more complicated, but because you have to do it properly and you are being expected to know how to do it, because you guess it, You are in charge. You need ah sorry no, YOU HAVE TO know every run you are doing, every mechanics in certain dungeon or trial in order to beat, if you fail, everyone fail, got it now? You are in charge.
    You could get away super easly with bad dps or even play without monitor screen with any duty that does not require a lot of dps, hell you could even die twenty times and use 1 aoe spell it will only make the run longer, it will not fail the run, but you cant be bad as a tank even on medium lvl, because you have much much greater impact on the run than dps and you are expected to know the mechanics, know where the treasures are, know the way you are walking trough dungeon and etc because you are in charge.
    Tank walks first, not dps, if it would be so easy and pleasure job, there wouldnt be like 9 thousand dps for 1 tank parity, because you guess it, dps is not in charge, you are in charge.
    And yes, as a tank you also have responsibility to DPS in this game, not just sunk damage, so you have to manage and maintain tank stances/mp whatever it takes to pull out a decent dps and to survive. How does that compare to dps? Can i take a tank buster without cd and tank stance please, thanks. The level of the difficulty with playing a tank ironically depends on the who you are playing with, the worse party you have, the closer to hell you are, where on the DPS side, if healer and tank does their job, you dont really care.
    And god help you, if you decide somehow to do new content/duty you never did as a tank.

    I will repeat it again.
    You choose the tank, You are in charge for the everything. Now you know why you wait 20 days for one duty as dps.
    If tank is as easy and flowers as dps, then these all people are wrong.
    http://forum.square-enix.com/ffxiv/t...-You-Tank-Poll"

    False. Completely false.

    A job is not hard because you have charges. It's hard if those charges are hard to do. Or, facing a mob correctly, using CD not like a retard, this isn't what I call "hard". I've begining tank with DRK 30, it sounds logic to me to place the add/ boss to not face the ppl with who I am, and that wasn't hard at all. Again, if you find that hard, maybe the problem is not the role.
    The really hard thing in tank is do big dmg while doing mech. But this is the same thing as dps: you have to know by hard the whole fight AND your spell. So this isn't an argument for the tank.

    If we have more dps than tank, it's because the gameplay for tank is limited. You can't have so much tank rotation without repeat the same, look the 3 tanks we have, they almost look the same in a lot things.
    But all dps are differents. You don't play SAM, DRG, RDM, SMN or MCH the same way at all. If you've played it, you'll know it.

    In fact, you're thinking like a beginner. Maybe you are, so you're all excused, but if not, you need to play other jobs than tank, because you don't know anything about dps or heal.
    (0)
    Last edited by Azerhan; 02-04-2018 at 09:06 PM. Reason: /char
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  7. #67
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I main paladin. But I typically only ever tanks raids or trials because dungeons are all boring.

    Tanking gets boring though because most encounters are so predictable. Incoming tank buster. Smack. Ok 90 seconds till the next one... till then nothing to worry about.

    90 seconds later oh look tank buster. What a surprise.... mitigate. 90 seconds till the next one....

    It's such a boring thing and it's why tanks spend so much time in dps stance because there's no risk of getting hit in that 90 seconds.

    If I had a big enough aggro lead I swear there's fights where I could eat a tank buster and go afk and make a sandwich or something as long as I'm back in 90 seconds to mitigate the next tank buster all is golden
    (0)

  8. #68
    Player
    Verethyl's Avatar
    Join Date
    Nov 2017
    Location
    TEXAS
    Posts
    162
    Character
    Irys Baccara
    World
    Cactuar
    Main Class
    Thaumaturge Lv 69
    Well I tried playing PLD, even got as high as lev 37, but since I've never played tank before I get very nervous. I watch the videos before going in the dungeon, but trying to remember the mechanics, keeping an eye on aggro, and making sure the dps has enough room to do their attacks, trying to remember which way to go, is sometimes a little to much. Also been looking at future dungeons like the hard and the ex, I just don't think I can handle it. It looks like I might even have dps problems. IF I had known I was going to have to do all these dungeons over and over and over and....................
    (1)

  9. #69
    Player
    Graiggy's Avatar
    Join Date
    Aug 2017
    Posts
    26
    Character
    Graiggy Bloodmoon
    World
    Famfrit
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Verethyl View Post
    -snip-
    To be honest. The early dungeons arent that hard. Just basically follow the trail of mobs. as for the boss encounters. just make sure the boss is facing away from the DPS and healer. for the most part that should be easy unless the DPS are idiots and spreading so far out. remember the boss will at times throw AOE at the DPS and healer anyway. dont stress out. and do not be afraid to do a small mob pull if your not comfortable doing a big pull. Tanking is pretty simple once you get down your rotation. another thing to remember is your basically controlling the flow of battle. keep calm dont panic. trust your healer and DPS to do their jobs and just do your job holding the aggro
    (2)

  10. #70
    Player
    Trensharo's Avatar
    Join Date
    Feb 2018
    Posts
    54
    Character
    Trensharo Taikuri
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    This has always been the case in MMORPGs. It's why virtually every game has to start doling out rewards in the dungeon finder for Tanks and Healers. Most people gravitate towards DPS. They like the firepower those classes bring.

    For me, I just don't like melee classes, at all, and I don't like healing all that much. DPS classes are easier to level through the quest grind than Tanks and Healers, as well, even in this game. The support roles only become great once you've gotten past this initial grind, and by that point many players simply don't want to level a new class and/or gear up a different class.
    (1)

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