Ugh don't tell me there's people in this thread somewhere that want to harp on how non-difficult tank is supposed to be. It's complete nonsense and just comes from people wanting to raise their role on a pedestal.
Just keep this in mind: Tank has to do what all what DPS does, plus anything extra related to their own role. In the cases where a mechanic doesn't affect them, it's very likely the tanks have mechanics just meant for them in the same fight as well. In other fights the tanks has to do everything DPS have to do mechanics wise + aditionals even. Sophia Ex comes to mind. Plus if the tank fucks up it impacts the group as a whole much much more. I could make a list but really, argueing this is pointless.
A really good tank means the group as a whole will be able to better survive during the entire encounter, a really good healer is the same in this, a really good DPS will make the encounter go a little faster and can possibly help utility wise as well. Each brings their own pro's, just be gud and be content with that instead of argueing further over this.

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